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Gaming and entertainment technologies for includification
2 references·0 citing·10 second hop
Gaming and entertainment technologies for includification (2015)Gaming and entertainment technologies for…Inclusive game design (2014)Inclusive game designAccessible gaming for people with physical and cognitive disabilities (2013)Accessible gaming for people …PowerUp (2008)Game accessibility: a survey (2010)Inaccessible through oversight: the need for inclusive game design (2012)A proposal for a unified framework for the design of technologies for people with learning difficulties (2018)Accessible Play: Towards Designing a Framework for Customizable Accessibility in Games (2023)Content Analysis in Mass Communication: Assessment and Reporting of Intercoder Reliability (2002)Design science in information systems research (2004)Design Science in Information Systems Research1 (2004)GAME (2020)Marvinter: A case study of an inclusive transmedia storytelling production (2020)
this work references cited by second hop

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  • 2013Accessible gaming for people with physical and cognitive disabilities18 cited
  • 2014Inclusive game design11 cited

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