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Abstract Creating system designs that efficiently satisfy an evolving set of needs is critical for improving program lifecycle properties such as cost, development time, and risk; properties that are often in conflict with near‐term system requirements. This paper proposes that system evolution can be viewed as a family of sequentially developed systems and that existing work in the platforming domain serves as a useful foundation. An overview of related work is provided with emphasis on the platforming literature in an attempt to strengthen the connection between the systems engineering and product platforming communities. A classification scheme is proposed for multi‐system design strategies. Preliminary cost model work is presented, with the ultimate goal being a model that provides program managers with a clear understanding of the economic trades associated with sequential platform development and alternative strategies.
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Papers that cite the same references — the relational fallback while embeddings are still backfilling.
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