The effects of violent video games on adolescentsSteven J. Kirsh2003-05-19articleAggression and Violent Behavior159 citationsclosedNo readable copy stored yet — this record is metadata only.Bullying, Victimization, and AggressionDigital Games and MediaImpact of Technology on AdolescentsAbstractNo abstract was published for this record.Citations in this libraryStored only when both papers are in the corpus — 159 citations exist upstream.References1932A Handbook of Child Psychology2002Human Aggression2001Adolescent Development2001Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature2000Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.1983Socialization, personality, and social development1980Social Cognition and Children's Aggressive Behavior2002H UMAN A GGRESSIONCited by2005The Emotional Appeal of Violent Video Games for Adolescent Males2010It's Okay to Shoot a Character: Moral Disengagement in Violent Video Games2007Factors Correlated with Violent Video Game Use by Adolescent Boys and Girls2007The effect of the amount of blood in a violent video game on aggression, hostility, and arousal2007Longer you play, the more hostile you feel: examination of first person shooter video games and aggression during video game play2008Digital game violence and direct aggression in adolescence: A longitudinal study of the roles of sex, age, and parent–child communication2005Violent Video Games Induce an Affect Processing Bias2007Parents' and Sons' Perspectives on Video Game Play