SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Fandom and/as labor
0 references·16 citing·40 second hop
Fandom and/as labor (2014)Fandom and/as laborShipping on the edge: Negotiations of precariousness in a Chinese real-person shipping fandom community (2023)Shipping on the edge: Negotia…K-pop TikTok: TikTok's expansion into South Korea, TikTok Stage, and platformed glocalization (2023)K-pop TikTok: TikTok's expans…Civic Engagement Intention and the Data-Driven Fan Community: Investigating the Motivation Behind Chinese Fans’ Online Data-Making Behavior From a Collective Action Perspective (2023)Civic Engagement Intention an…Self-Insert Fanfiction as Digital Technology of the Self (2022)Self-Insert Fanfiction as Dig…Prosumption through advergames: leveraging on advergame format and reward elements to create a sacred brand (2022)Prosumption through advergame…New frontiers and future directions in interactive marketing: Inaugural Editorial (2021)New frontiers and future dire…Cosplay on Demand? Instagram, OnlyFans, and the Gendered Fantrepreneur (2021)Cosplay on Demand? Instagram,…K-pop fan labor and an alternative creative industry: A case study of GOT7 Chinese fans (2020)K-pop fan labor and an altern…Going spare? Concert tickets, touting and cultural value (2018)Going spare? Concert tickets,…Bridge builders, world makers: Transcultural Studio Ghibli fan crafting (2018)Bridge builders, world makers…Fan (Fiction) Acting on Media and the Politics of Appropriation (2017)Fan (Fiction) Acting on Media…Fan Labor and Feminism: Capitalizing on the Fannish Labor of Love (2015)Fan Labor and Feminism: Capit…Defining authorship in user-generated content: Copyright struggles in The Game of Thrones (2015)Defining authorship in user-g…A Different Kind of Love Song: Vidding Fandom’s Undercommons (2015)A Different Kind of Love Song…“Cosplay Is Serious Business”: Gendering Material Fan Labor on Heroes of Cosplay (2015)“Cosplay Is Serious Business”…Crowdfunding: A New Media & Society special issue (2014)Crowdfunding: A New Media & S…Disidentifications: Queers Of Color And The Performance Of Politics (1999)Digital Labor: The Internet as Playground and Factory (2012)The Undercommons: Fugitive Planning & Black Study (2013)Fan fiction and fan communities in the age of the Internet : new essays (2006)Bodies That Matter (2011)Authentic™: The Politics of Ambivalence in a Brand Culture (2012)From Pioneering Amateur to Tamed Co-operator: Tamed Desires and Untamed Resistance in the Cosplay Scene in China (2016)The emperor’s new cosplay: the agency of an absent material on the consumption experience (2020)A Fannish Field of Value: Online Fan Gift Culture (2009)Should Fan Fiction Be Free? (2009)Show sold separately: promos, spoilers, and other media paratexts (2010)“Tap, Tap, Tapping on the Glass”: Generation Z, Social Media and Dear Evan Hansen (2020)Liminal spaces: A review of the art in entrepreneurship and the entrepreneurship in art (2020)Reframing Monetization: Compensatory Practices and Generating a Hybrid Economy in Fanbinding Commissions (2022)Adoring Audience: Fan Culture and Popular Media (1994)Recentering Globalization (2002)Recentering Globalization: Popular Culture and Japanese Transnationalism (2002)Textual poachers : television fans & participatory culture (1992)Handbook of Qualitative Research (1994)The Practice in Everyday Life (2020)Understanding popular culture (1990)Free Labor (2000)Qualitative Research Methods: Collecting Evidence, Crafting Analysis, Communicating Impact (2012)Love your idol in a ‘cleaned’ way: Fans, fundraising platform, and fandom governance in China (2022)Confronting the Challenges of Participatory Culture: Media Education for the 21st Century (2006)Platform Revolution: How Networked Markets Are Transforming the Economy--and How to Make Them Work for You (2016)“I want to be as trendy as influencers” – how “fear of missing out” leads to buying intention for products endorsed by social media influencers (2021)Perceived authenticity of social media influencers: scale development and validation (2021)Creating immersive and parasocial live shopping experience for viewers: the role of streamers' interactional communication style (2022)Mass Communication and Para-Social Interaction (1956)Enterprising women: television fandom and the creation of popular myth (1992)It's Complicated: The Social Lives of Networked Teens (2014)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Structural equation modeling in practice: A review and recommended two-step approach. (1988)Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives (1999)To See and Be Seen: Celebrity Practice on Twitter (2011)The platformization of cultural production: Theorizing the contingent cultural commodity (2018)Chinese national music platformisation: A systematic review (2023)Child idols in South Korea and beyond: Manufacturing young stars at the intersection of the K-pop and influencer industries (2024)Do K-Pop Consumers’ Fandom Activities Affect Their Happiness, Listening Intention, and Loyalty? (2024)
this work references cited by second hop

References

No references inside the corpus for this window.

Cited by

  • 2021New frontiers and future directions in interactive marketing: Inaugural Editorial516 cited
  • 2020K-pop fan labor and an alternative creative industry: A case study of GOT7 Chinese fans54 cited
  • 2015Fan Labor and Feminism: Capitalizing on the Fannish Labor of Love42 cited
  • 2023K-pop TikTok: TikTok's expansion into South Korea, TikTok Stage, and platformed glocalization36 cited
  • 2015A Different Kind of Love Song: Vidding Fandom’s Undercommons31 cited
  • 2015“Cosplay Is Serious Business”: Gendering Material Fan Labor on Heroes of Cosplay29 cited
  • 2021Cosplay on Demand? Instagram, OnlyFans, and the Gendered Fantrepreneur29 cited
  • 2014Crowdfunding: A New Media & Society special issue28 cited
  • 2023Civic Engagement Intention and the Data-Driven Fan Community: Investigating the Motivation Behind Chinese Fans’ Online Data-Making Behavior From a Collective Action Perspective25 cited
  • 2015Defining authorship in user-generated content: Copyright struggles in The Game of Thrones18 cited
  • 2023Shipping on the edge: Negotiations of precariousness in a Chinese real-person shipping fandom community17 cited
  • 2018Going spare? Concert tickets, touting and cultural value13 cited
  • 2017Fan (Fiction) Acting on Media and the Politics of Appropriation12 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 2022Prosumption through advergames: leveraging on advergame format and reward elements to create a sacred brand12 cited
  • 2022Self-Insert Fanfiction as Digital Technology of the Self8 cited
  • 2018Bridge builders, world makers: Transcultural Studio Ghibli fan crafting8 cited