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Transgenerational Design: Products for an Aging Population
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Transgenerational Design: Products for an Aging Population (1994)Transgenerational Design: Products for an…Walking as transgenerational methodology (2019)Walking as transgenerational …Considerations for technology that support physical activity by older adults (2012)Considerations for technology…Combining 2D and 3D design for novel packaging for older people (2011)Combining 2D and 3D design fo…Applying the Disruptive Innovation Framework to the Silver Market (2010)Applying the Disruptive Innov…MULTISENSORY PRODUCT EXPERIENCE (2008)MULTISENSORY PRODUCT EXPERIEN…INFORMATION TECHNOLOGY FOR COGNITIVE SUPPORT (2007)INFORMATION TECHNOLOGY FOR CO…Understanding inclusive design (2004)Understanding inclusive designInvestigating Perceptions of Manufacturers and Retailers to Inclusive Design (2004)Investigating Perceptions of …Universal Design: Clarifying a Common Vocabulary (2003)Universal Design: Clarifying …From margins to mainstream (2003)From margins to mainstreamA commercial perspective on universal access and assistive technology: towards implementation (2003)A commercial perspective on u…Studio Strategies for Approaching More Universally-Designed Residential Kitchens: Experiencing While Designing (1995)Studio Strategies for Approac…The concept of intelligence (1979)A Theory of Cognitive Aging (1985)Making computers easier for older adults to use (1997)The barriers that older novices encounter to computer use (2010)“You, me & TV” — Fighting social isolation of older adults with Facebook, TV and multimodality (2016)Design Recommendations for Recreational Systems Involving Older Adults Living With Dementia (2016)Case Study Research: Design and Methods (1984)Case Study Research: Design and Methods (1991)Golden opportunities for silver innovation: How demographic changes give rise to entrepreneurial opportunities to meet the needs of older people (2014)A framework for disruptive innovation (2018)Diffusion of Innovations 1 (2019)On the perceptions and acceptance of artificially intelligent robotics and the psychology of the future elderly (2019)Mail and Telephone Surveys: The Total Design Method. (1982)Countering Design Exclusion: An Introduction to Inclusive Design (2003)Research Methods in Psychology (2016)Environmental factors associated with adults' participation in physical activity A review (2002)Assistive Robotics and an Ecology of Elders Living Independently in Their Homes (2004)Fish’n’Steps: Encouraging Physical Activity with an Interactive Computer Game (2006)Wheelchair-based game design for older adults (2013)Design Strategies for Gamified Physical Activity Applications for Older Adults (2016)Critical Reflections on Technology to Support Physical Activity among Older Adults (2020)Measuring individual differences in implicit cognition: The implicit association test. (1998)Measuring individual differences in implicit cognition: The implicit association test. (1998)Humans integrate visual and haptic information in a statistically optimal fashion (2002)Looking hot or feeling hot: What determines the product experience of warmth? (2009)Sensory expectations elicited by the sounds of opening the packaging and pouring a beverage (2015)Feel the Music! Exploring the Cross-modal Correspondence between Music and Haptic Perceptions of Softness (2019)Research methods in human ecology/home economics (1988)Strategies for teaching universal design (1995)Maximizing Usability: The Principles of Universal Design (1998)Housing at the fulcrum: a systems approach to uncovering built environment obstacles to city scale accessibility and inclusion (2021)How Societies Remember (1989)The Perception of the Environment (2002)The New Mobilities Paradigm (2006)Perception Against (2022)Theory of fluid and crystallized intelligence: A critical experiment. (1963)The handbook of aging and cognition (1992)Evaluation of the Accessibility of Selected Packaging by Comparison of Quantitative Measurements of the Opening Forces and Qualitative Surveys through Focus Group Studies (2016)Handbook of the Psychology of Aging (2016)Ready-made meal packaging – A survey of needs and wants among Finnish and Dutch ‘current’ and ‘future’ seniors (2016)Towards patient‐centered packaging design: An industry perspective on processes, functions, and constraints (2018)Disability discrimination act (1996)Quantifying Design Exclusion (2002)Countering design exclusion (2003)An investigation of the effectiveness of gender mainstreaming as a means of integrating the needs of women and men into spatial planning in the United Kingdom (2005)Being senior and ICT (2014)Understanding East Asian consumers’ responses to inclusive beauty products in advertising (2022)Design for older and disabled people - where do we go from here? (2002)Accessibility and user needs: pedestrian mobility and urban design in the UK (2015)
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Cited by

  • 2008MULTISENSORY PRODUCT EXPERIENCE187 cited
  • 2007INFORMATION TECHNOLOGY FOR COGNITIVE SUPPORT58 cited
  • 2012Considerations for technology that support physical activity by older adults50 cited
  • 2003From margins to mainstream47 cited
  • 2010Applying the Disruptive Innovation Framework to the Silver Market44 cited
  • 2019Walking as transgenerational methodology25 cited
  • 2004Investigating Perceptions of Manufacturers and Retailers to Inclusive Design22 cited
  • 2003Universal Design: Clarifying a Common Vocabulary21 cited
  • 2011Combining 2D and 3D design for novel packaging for older people17 cited
  • 2004Understanding inclusive design6 cited
  • 2003A commercial perspective on universal access and assistive technology: towards implementation3 cited
  • 1995Studio Strategies for Approaching More Universally-Designed Residential Kitchens: Experiencing While Designing1 cited

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