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All that is solid melts into bits: Advanced ICT technologies for converting fashion into museum exhibits
4 references·0 citing·17 second hop
All that is solid melts into bits: Advanced ICT technologies for converting fashion into museum exhibits (2015)All that is solid melts into bits: Advanc…The digitization of cultural practices (2014)The digitization of cultural …How to Outreach the External World from a Museum: The Case of the Marsili’s Spirit App (2013)How to Outreach the External …WWW recycling for a better world (2010)WWW recycling for a better wo…Realizing the unexploited potential of games on serious challenges (2010)Realizing the unexploited pot…A theory of digital objects (2010)Delete: the virtue of forgetting in the digital age (2010)A primer on practices: Theory and Research (2012)Digital booking services: comparing online with phone reservation services (2017)Digital Invasions Within Cultural Heritage: Social Media and Crowdsourcing (2018)Learning how to recycle waste using a game (2020)Serious Games: Games That Educate, Train, and Inform (2005)Path 2.0: A participatory system for the generation of accessible routes (2010)Museo Multiverso: Bridging the gap between museums and mobile platforms (2014)Rise of the Network Society: The Information Age: Economy, Society and Culture (1996)The Information Age: Economy, Society and Culture (1999)The Rise of the Network Society (2009)Entertainment beyond divertissment (2011)Serious Games for Early Identification of Developmental Dyslexia (2017)Gamification. using game-design elements in non-gaming contexts (2011)Ludificación y educación para la ciudadanía. Revisión de las experiencias significativas (2016)Gamification Practices in Museums (2021)
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References

  • 2010WWW recycling for a better world55 cited
  • 2014The digitization of cultural practices47 cited
  • 2010Realizing the unexploited potential of games on serious challenges43 cited
  • 2013How to Outreach the External World from a Museum: The Case of the Marsili’s Spirit App14 cited

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