SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Gaming the Past: Using Video Games to Teach Secondary History
0 references·4 citing·14 second hop
Gaming the Past: Using Video Games to Teach Secondary History (2011)Gaming the Past: Using Video Games to Tea…Using Video Games for Learning: Developing a Metalanguage for Digital Play (2020)Using Video Games for Learnin…Time Travel as a Visitor Experience: A Virtual Reality Exhibit Template for Historical Exploration (2019)Time Travel as a Visitor Expe…Integrating Music into Math in a Virtual Reality Game (2016)Integrating Music into Math i…Gaming History: A Framework for What Video Games Teach About the Past (2016)Gaming History: A Framework f…Teachers and Machines: The Classroom Use of Technology since 1920 (1986)Guns, Germs, and Steel: The Fates of Human Societies. (1997)The Heritage Crusade and the Spoils of History (1998)A Procedural Content Generation-Based Framework for Educational Games: Toward a Tailored Data-Driven Game for Developing Early English Reading Skills (2017)Substantial Integration of Typical Educational Games Into Extended Curricula (2017)Case Study Research: Design and Methods (1984)Using thematic analysis in psychology (2006)A systematic literature review of empirical evidence on computer games and serious games (2012)New Heritage (2007)The Participatory Museum (2010)Museum Experience Design (2018)Communities of Practice (1998)Multimodal Discourse: The Modes and Media of Contemporary Communication (2002)What video games have to teach us about learning and literacy (2003)
this work references cited by second hop

References

No references inside the corpus for this window.

Cited by

  • 2016Gaming History: A Framework for What Video Games Teach About the Past69 cited
  • 2020Using Video Games for Learning: Developing a Metalanguage for Digital Play42 cited
  • 2016Integrating Music into Math in a Virtual Reality Game33 cited
  • 2019Time Travel as a Visitor Experience: A Virtual Reality Exhibit Template for Historical Exploration4 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work