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Artificial Nature: Immersive World Making
6 references·2 citing·21 second hop
Artificial Nature: Immersive World Making (2009)Artificial Nature: Immersive World MakingTransdisciplinary Digital Art (2010)Transdisciplinary Digital ArtA Survey of Virtual Ecosystems in Generative Electronic Art (2007)A Survey of Virtual Ecosystem…On Growth, Form and Computers (2003)On Growth, Form and ComputersHandbook of Creativity (1998)Handbook of CreativityHandbook of Creativity (1998)Handbook of CreativityA thousand years of nonlinear history (1998)A thousand years of nonlinear…On Writing and Reading Artistic Computational Ecosystems (2015)On Writing and Reading Artist…Two Decades of Evolutionary Art Using Computational Ecosystems and Its Potential for Virtual Worlds (2014)Two Decades of Evolutionary A…The Blind Watchmaker (1986)Metacreation: Art and Artificial Life (2004)Washington DC - USA (2008)An interactive electronic art system based on artificial ecosystemics (2011)Controlling Generative Processes of Generative Art Somnuk Phon- (2012)Chance and complexity (2013)The Structure of Scientific Revolutions (1963)Representation: Cultural representations and signifying practices. (1997)Reassembling the social: An introduction to actor‐network‐theory (2008)Toward a Definition of “Virtual Worlds” (1970)Two Kinds of Creativity – But Which Ones? (2004)Not All Great Minds Think Alike: Systematic and Intuitive Cognitive Styles (2013)The alleged link between creativity and dyslexia: Identifying the specific process in which dyslexic students excel (2016)Culture sits in places: reflections on globalism and subaltern strategies of localization (2001)Human geography without scale (2005)A Postcapitalist Politics (2006)Integration of Speech and Action in Humanoid Robots: iCub Simulation Experiments (2010)Affect and Creativity at Work (2005)Cities and the Creative Class (2005)A meta-analysis of 25 years of mood-creativity research: Hedonic tone, activation, or regulatory focus? (2008)Towards Augmented Choreography (2012)
this work references cited by second hop

References

  • 1998Handbook of Creativity2,407 cited
  • 1998A thousand years of nonlinear history1,080 cited
  • 2003On Growth, Form and Computers177 cited
  • 1998Handbook of Creativity81 cited
  • 2007A Survey of Virtual Ecosystems in Generative Electronic Art19 cited
  • 2010Transdisciplinary Digital Art11 cited

Cited by

  • 2014Two Decades of Evolutionary Art Using Computational Ecosystems and Its Potential for Virtual Worlds9 cited
  • 2015On Writing and Reading Artistic Computational Ecosystems8 cited

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