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Use of design patterns for mobile game development
1 references·1 citing·7 second hop
Use of design patterns for mobile game development (2012)Use of design patterns for mobile game de…Design Patterns: Elements of Reusable Object-Oriented Software (1994)Design Patterns: Elements of …Design Patterns for Mobile Games Based on Structural Similarity (2023)Design Patterns for Mobile Ga…A Pattern Language (1977)The Anatomy of a Design Theory (2007)Galaxy: a comprehensive approach for supporting accessible, reproducible, and transparent computational research in the life sciences (2010)Socio-technical systems: From design methods to systems engineering (2010)Game design and learning: a conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation (2006)Educational Video Game Design: A Review of the Literature (2007)A systematic literature review of empirical evidence on computer games and serious games (2012)
this work references cited by second hop

References

  • 1994Design Patterns: Elements of Reusable Object-Oriented Software21,704 cited

Cited by

  • 2023Design Patterns for Mobile Games Based on Structural Similarity2 cited

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