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A Study of an Augmented Museum Experience
4 references·5 citing·39 second hop
A Study of an Augmented Museum Experience (2001)A Study of an Augmented Museum ExperienceExhibiting Interaction: Conduct and Collaboration in Museums and Galleries (2001)Exhibiting Interaction: Condu…Classroom 2000: An experiment with the instrumentation of a living educational environment (1999)Classroom 2000: An experiment…Virtual and the Real: Media in the Museum (1998)Virtual and the Real: Media i…The wired museum : emerging technology and changing paradigms (1997)The wired museum : emerging t…DIGITAL TOOLS IN MUSEUM LEARNING – A LITERATURE REVIEW FROM 2000 TO 2020 (2022)DIGITAL TOOLS IN MUSEUM LEARN…Towards a Dynamic and Extensible Middleware for Enhancing Exhibits (2010)Towards a Dynamic and Extensi…Sense-Enabled Mixed Reality Museum Exhibitions (2007)Sense-Enabled Mixed Reality M…Drawing evaluation into design for mobile computing: a case study of the Renwick Gallery’s Hand Held Education Project (2005)Drawing evaluation into desig…Interactive Learning in Museums of Art and Design (2002)Interactive Learning in Museu…Eavesdropping on Electronic Guidebooks: Observing Learning Resources in Shared Listening Environments (2002)Museum informatics (2003)The State of the Art in Museum Handhelds in 2003. (2003)Pedagogical Design for an Online Information Literacy Course: College Students' Learning Experience with Multi-modal Objects (2009)Reflective Informatics (2015)Serious Games (1970)Revisiting the visit: (2002)RFID enhances visitors' museum experience at the Exploratorium (2005)Smart Devices’ Contribution to the Development of Virtual Museology in Turkey (2016)The Presentation of Self in Everyday Life. (1956)Handbook of Qualitative Research (1994)Tourism and mobile technology (2003)Re-space-ing place (2006)Playing Mathematical Instruments: Emerging Perceptuomotor Integration With an Interactive Mathematics Exhibit (2013)Distinction: A Social Critique of the Judgement of Taste* (2018)The Computer for the 21st Century (1991)Groupware and social dynamics (1994)“I'll get that off the audio” (1997)Evaluating a Web Lecture Intervention in a Human–Computer Interaction Course (2006)Human-centered design meets cognitive load theory (2006)Predictors for Student Success in an Online Course (2007)A simplest systematics for the organization of turn-taking for conversation (1974)Apprenticeship in thinking: cognitive development in social context (1990)Plans and Situated Actions: The Problem of Human-Machine Communication (1990)Complete Engagement:Embodied Response in Art Museum Education (2007)Selling the Object of Strategy: How Frontline Workers Realize Strategy through their Daily Work (2015)Heritage sites and schoolchildren: insights from the Battle of the Boyne (2016)Perspectives on Object-Centered Learning in Museums (2002)Museums as avenues of learning for children: a decade of research (2016)A review of immersive virtual reality serious games to enhance learning and training (2019)Múzeumi tanulási lehetőségek digitális technológiákkal – nyelvi múzeumok példáival (2023)A comparative case study of two immersive learning experiences in museums (2025)The Effectiveness Of The Conceptual Model Of Virtual Museums In Children's Art Learning: Expert Review (2025)Creating Assemblies in Public Environments: Social Interaction, Interactive Exhibits and CSCW (2005)The Future of Museums in the Digital Age: New Models of Access and Use of Digital Collections (2011)Art museums and the incorporation of virtual reality: Examining the impact of VR on spatial and social norms (2020)Museums and Virtuality (2002)Digital heritage and the rise of theory in museum computing (2005)Old objects, new media: Historical collections, digitization and affect (2012)
this work references cited by second hop

References

  • 1999Classroom 2000: An experiment with the instrumentation of a living educational environment618 cited
  • 2001Exhibiting Interaction: Conduct and Collaboration in Museums and Galleries309 cited
  • 1998Virtual and the Real: Media in the Museum89 cited
  • 1997The wired museum : emerging technology and changing paradigms84 cited

Cited by

  • 2002Interactive Learning in Museums of Art and Design18 cited
  • 2005Drawing evaluation into design for mobile computing: a case study of the Renwick Gallery’s Hand Held Education Project16 cited
  • 2022DIGITAL TOOLS IN MUSEUM LEARNING – A LITERATURE REVIEW FROM 2000 TO 202011 cited
  • 2007Sense-Enabled Mixed Reality Museum Exhibitions5 cited
  • 2010Towards a Dynamic and Extensible Middleware for Enhancing Exhibits5 cited

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