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Book4All: A Tool to Make an e-Book More Accessible to Students with Vision/Visual-Impairments
3 references·10 citing·30 second hop
Book4All: A Tool to Make an e-Book More Accessible to Students with Vision/Visual-Impairments (2009)Book4All: A Tool to Make an e-Book More A…Providing Access to Students With Disabilities in Online Distance Education: Legal and Technical Concerns for Higher Education (2004)Providing Access to Students …Increasing usability when interacting through screen readers (2004)Increasing usability when int…Universal Design of Distance Learning (2002)Universal Design of Distance …Accessibility by Design: A Systematic Review of Inclusive E-Book Standards, Tools, and Practices (2025)Accessibility by Design: A Sy…Visually-Impaired People Studying via eBook: Investigating Current Use and Potential for Improvement (2022)Visually-Impaired People Stud…”It Deserves to Be Further Developed”: A Study of Mainstream Web Interface Adaptability for People with Low Vision (2022)”It Deserves to Be Further De…App Inventor as a Developing Tool to Increase the Accessibility and Readability of Information: A Case Study (2020)App Inventor as a Developing …Personalization in the Interactive EPUB 3 Reading Experience (2019)Personalization in the Intera…Accessible EPUB: Making EPUB 3 Documents Universal Accessible (2018)Accessible EPUB: Making EPUB …An Enriched ePub eBook for Screen Reader Users (2015)An Enriched ePub eBook for Sc…Semi-automatic generation of Arabic digital talking books (2014)Semi-automatic generation of …Investigating an Accessible and Usable ePub Book via VoiceOver: A Case Study (2013)Investigating an Accessible a…Accessibility and Usability of Educational Gaming Environments for Disabled Students (2012)Accessibility and Usability o…Applying Web Usability Criteria for Vision-Impaired Users: Does It Really Improve Task Performance? (2008)HCI and Usability for e-Inclusion (2009)Groupware: Computer Support for Business Teams (1988)Toward a Theory of Situation Awareness in Dynamic Systems (1995)Successful implementation of user-centered game based learning in higher education: An example from civil engineering (2006)Including Uncertainty Treatment on the Accessibility Assessment of DOSVOX System (2013)Games for enhancing basic reading and maths skills: A systematic review of educational game design in supporting learning by people with learning disabilities (2018)Students’ Perceptions of and Behaviors Toward Cheating in Online Education (2021)Developing Text Customisation Functionality Requirements of PDF Reader and Other User Agents (2012)An accessible, large-print, listening and talking e-book to support families reading together (2013)Digital Design Marginalization: New Perspectives on Designing Inclusive Interfaces (2021)Bridging the gap (2003)Guidelines are only half of the story (2012)Effective Scheme to Control Multiple Application Windows for Screen Reader Users with Blindness (2020)Accessibility Challenges for Visually Impaired Students and Their Online Writing Instructors (2013)The use of digital talking books by people with print disabilities: a literature review (2015)Mobile device accessibility for the visually impaired: problems mapping and recommendations (2017)Accessibility Barriers Faced When Interacting with Digital Teaching Materials: A Case of High School Students with Visual Impairment in Norway (2024)PRISMA 2020 explanation and elaboration: updated guidance and exemplars for reporting systematic reviews (2021)The PRISMA 2020 statement: an updated guideline for reporting systematic reviews (2021)PRISMA2020 : An R package and Shiny app for producing PRISMA 2020‐compliant flow diagrams, with interactivity for optimised digital transparency and Open Synthesis (2022)Gender Differences in Perceived Value of a Program to Promote Academic and Career Success for Students with Disabilities (2007)An Analysis of Vocational Rehabilitation Services for Consumers with Hearing Impairments who Received College or University Training (2008)A participatory design workshop on accessible apps and games with students with learning differences (2012)Balancing pedagogy, student readiness and accessibility: A case study in collaborative online course development (2015)Factors Affecting Learners With Disabilities–Instructor Interaction in Online Learning (2016)Using online information technology for deaf students during COVID-19: A closer look from experience (2021)Improving Web accessibility through an enhanced open-source browser (2005)Flexible tool support for accessibility evaluation (2006)Improving search engine interfaces for blind users: a case study (2006)
this work references cited by second hop

References

  • 2004Increasing usability when interacting through screen readers83 cited
  • 2004Providing Access to Students With Disabilities in Online Distance Education: Legal and Technical Concerns for Higher Education69 cited
  • 2002Universal Design of Distance Learning30 cited

Cited by

  • 2012Accessibility and Usability of Educational Gaming Environments for Disabled Students14 cited
  • 2018Accessible EPUB: Making EPUB 3 Documents Universal Accessible12 cited
  • 2015An Enriched ePub eBook for Screen Reader Users12 cited
  • 2019Personalization in the Interactive EPUB 3 Reading Experience9 cited
  • 2013Investigating an Accessible and Usable ePub Book via VoiceOver: A Case Study8 cited
  • 2022Visually-Impaired People Studying via eBook: Investigating Current Use and Potential for Improvement6 cited
  • 2025Accessibility by Design: A Systematic Review of Inclusive E-Book Standards, Tools, and Practices5 cited
  • 2022”It Deserves to Be Further Developed”: A Study of Mainstream Web Interface Adaptability for People with Low Vision5 cited
  • 2014Semi-automatic generation of Arabic digital talking books2 cited
  • 2020App Inventor as a Developing Tool to Increase the Accessibility and Readability of Information: A Case Study1 cited

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