Assessment and Learning of Qualitative Physics in Newton’s PlaygroundMatthew Ventura, Valerie J. Shute, Yoon Jeon Kim2013-01-01otherLecture notes in computer science110 citationsclosedNo readable copy stored yet — this record is metadata only.Educational Games and GamificationScience Education and PedagogyEducational Methods and OutcomesAbstractNo abstract was published for this record.Citations in this libraryStored only when both papers are in the corpus — 110 citations exist upstream.References1998Interactive-engagement versus traditional methods: A six-thousand-student survey of mechanics test data for introductory physics courses2008Game Design Workshop2006The Silent Epidemic Perspectives of High School Dropouts2004Sex Differences in Video Game Play:2008Relationships Between Game Attributes and Learning Outcomes1982Unlearning Aristotelian Physics: A Study of Knowledge‐Based Learning*2011Computer Games and Instruction.2013Stealth AssessmentCited by2016Advances in the Science of Assessment2016Using Video to Automatically Detect Learner Affect in Computer-Enabled Classrooms2017Improving high school students' executive functions through digital game play2017Evaluating Cognitive and Affective Outcomes of a Digital Game-Based Math Test2015The interplay of game elements with psychometric qualities, learning, and enjoyment in game-based assessment2015Applying Evidence-Centered Design for the Development of Game-Based Assessments in Physics Playground2015Using video games to combine learning and assessment in mathematics education2016Assessment and Adaptation in Games