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Computing the future: a broader agenda for computer science and engineering
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Computing the future: a broader agenda for computer science and engineering (1993)Computing the future: a broader agenda fo…Computing and Experiments (2013)Computing and ExperimentsTeaching software engineering by means of computer‐game development: Challenges and opportunities (2007)Teaching software engineering…Report of a Workshop on "History & !e ory of Infrastructure: Lessons for New Scientific Cyberinfrastructures" (2007)Report of a Workshop on "Hist…Human Computing--Modelling with Meaning (2006)Human Computing--Modelling wi…A new framework for computer science and engineering (2004)A new framework for computer …CSE: content and product (1997)CSE: content and productEditorial: Strategic directions in computing research (1996)Editorial: Strategic directio…Science, computational science, and computer science (1994)Science, computational scienc…Organization Designs for the Management of End-User Computing: Reexamining the Contingencies (1994)Organization Designs for the …The SEQUOIA 2000 project (1993)The SEQUOIA 2000 projectSpeculations on the Impact of Global Electronic Networks on Human Cognition and Human Organization (1993)Speculations on the Impact of…Marketing Research: Methodological Foundations (1977)The Management of Innovation (1994)What is really important in supporting end-users? (2004)Online social networking: a task-person-technology fit perspective (2009)The impact of organizational factors on management information system success: An investigation in the Iran's agricultural extension providers (2009)Innovations and organizations (2020)Representing and Intervening (1983)Stanford encyclopedia of philosophy (1998)On the Ontology of the Computing Process and the Epistemology of the Computed (2014)Stretching the Traditional Notion of Experiment in Computing: Explorative Experiments (2015)Towards automated system and experiment reproduction in robotics (2016)Journal of Universal Computer Science (2020)An Idiot’s Fugitive Essays on Science (1984)Computer as thinker/doer: problem-solving environments for computational science (1994)The End of Education: Redefining the Value of School (1996)The Principles of Scientific Thinking (1970)Where are we headed? (1991)THE DEVELOPMENT AND USE OF SCIENTIFIC SOFTWARE (2008)Improving Visualization Skills of Engineering Graphics Students Using Simple JavaScript Web Based Games (2001)Engineering Education, Is Problem-Based or Project-Based Learning the Answer (2003)An experimental card game for teaching software engineering processes (2004)Computer games development and appreciative learning approach in enhancing students’ creative perception (2009)A scaffolding strategy to develop handheld sensor-based vocabulary games for improving students’ learning motivation and performance (2015)Facilitating effective digital game-based learning behaviors and learning performances of students based on a collaborative knowledge construction strategy (2017)Clio and the economics of QWERTY (1985)Shaping Technology, Building Society: Studies in Sociotechnical Change. (1993)5. The Practice of Everyday Life (2000)Building nation-wide information infrastructures in healthcare through modular implementation strategies (2011)The innovation potential of new infrastructure development: An empirical study of Heathrow airport's T5 project (2011)Innovation Of, In, On Infrastructures: Articulating the Role of Architecture in Information Infrastructure Evolution (2014)Being and Time (1927)The Tacit Dimension (1997)Metaphors We Live By (2003)Mathematics and music : models and morals (2006)Looking Both Ways: SSD 1999 ± 10 (1999)Assessing open source software as a scholarly contribution (2009)The Rise of Computing Research in East Africa: The Relationship Between Funding, Capacity and Research Community in a Nascent Field (2018)
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  • 2007Teaching software engineering by means of computer‐game development: Challenges and opportunities116 cited
  • 2007Report of a Workshop on "History & !e ory of Infrastructure: Lessons for New Scientific Cyberinfrastructures"53 cited
  • 2004A new framework for computer science and engineering41 cited
  • 1994Organization Designs for the Management of End-User Computing: Reexamining the Contingencies38 cited
  • 1994Science, computational science, and computer science30 cited
  • 1993The SEQUOIA 2000 project26 cited
  • 2006Human Computing--Modelling with Meaning25 cited
  • 2013Computing and Experiments18 cited
  • 1997CSE: content and product15 cited
  • 1996Editorial: Strategic directions in computing research11 cited
  • 1993Speculations on the Impact of Global Electronic Networks on Human Cognition and Human Organization1 cited

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