SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Adaptation of Graphics and Gameplay in Fitness Games by Exploiting Motion and Physiological Sensors
1 references·2 citing·8 second hop
Adaptation of Graphics and Gameplay in Fitness Games by Exploiting Motion and Physiological Sensors (2007)Adaptation of Graphics and Gameplay in Fi…A fitness game reflecting heart rate (2006)A fitness game reflecting hea…Potential and effects of personalizing gameful fitness applications using behavior change intentions and Hexad user types (2021)Potential and effects of pers…Exploring the use of arcade game elements for attitude change: Two studies in the aviation safety domain (2018)Exploring the use of arcade g…Self-efficacy: the exercise of control (1997)Self-Efficacy: The Exercise of Control (1999)Social Cognitive Theory: An Agentic Perspective (2001)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)AN ANALYSIS OF DETERMINANTS OF E-COMMERCE-BASED ACCOUNTING INFORMATION SYSTEMS ADOPTION ON THE PERFORMANCE OF MILLENNIAL MSME IN MEDAN CITY (2022)"Let's Get Physiological, Physiological!" (2020)
this work references cited by second hop

References

  • 2006A fitness game reflecting heart rate50 cited

Cited by

  • 2018Exploring the use of arcade game elements for attitude change: Two studies in the aviation safety domain41 cited
  • 2021Potential and effects of personalizing gameful fitness applications using behavior change intentions and Hexad user types41 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work