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Life-like characters : tools, affective functions, and applications
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Life-like characters : tools, affective functions, and applications (2004)Life-like characters : tools, affective f…VCounselor: a psychological intervention chat agent based on a knowledge-enhanced large language model (2024)VCounselor: a psychological i…An Intelligent Virtual Human System for Providing Healthcare Information and Support (2011)An Intelligent Virtual Human …Designing nonverbal communication for pedagogical agents: When less is more (2008)Designing nonverbal communica…The Rickel Gaze Model: A Window on the Mind of a Virtual Human (2007)The Rickel Gaze Model: A Wind…User modeling and adaptation in health promotion dialogs with an animated character (2006)User modeling and adaptation …Realism is not all! User engagement with task-related interface characters (2006)Realism is not all! User enga…Multimodal Human-Robot Interaction Framework for a Personal Robot (2006)Multimodal Human-Robot Intera…Affective affordances: Improving interface character engagement through interaction (2006)Affective affordances: Improv…LESSONS FROM EMOTION PSYCHOLOGY FOR THE DESIGN OF LIFELIKE CHARACTERS (2005)LESSONS FROM EMOTION PSYCHOLO…Evaluating a realistic agent in an advice-giving task (2005)Evaluating a realistic agent …The Different Functions of Gaze (1973)Gaze aversion: A response to cognitive or social difficulty? (2005)Social Dialongue with Embodied Conversational Agents (2005)Gaze and Attention Management for Embodied Conversational Agents (2015)The media equation: how people treat computers, television, and new media like real people and places (1997)Embodied Conversational Agents (2000)The Case for Social Agency in Computer-Based Teaching: Do Students Learn More Deeply When They Interact With Animated Pedagogical Agents? (2001)WASABI: affect simulation for agents with believable interactivity (2008)Examining the Use of Nonverbal Communication in Virtual Agents (2021)The Cognitive Structure of Emotions (1988)An argument for basic emotions (1992)Affective Computing (1997)Conditions of Learning (1965)Psychology of Learning for Instruction (1993)Handbook of Research on Educational Communications and Technology (2013)Depression, loneliness and Internet addiction: How important is low self-control? (2014)Using a pedagogical agent to deliver conversational style instruction: What benefits can you obtain? (2019)Effectiveness of Multimedia Pedagogical Agents Predicted by Diverse Theories: a Meta-Analysis (2021)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)User Acceptance of Information Technology: Toward A Unified View1 (2003)Mail and internet surveys : the tailored design method (2007)Effects of facial similarity on user responses to embodied agents (2008)Realism Judgments and Mental Resources: A Cue Processing Model of Media Narrative Realism (2012)Application of humanization to survey chatbots: Change in chatbot perception, interaction experience, and survey data quality (2021)Infant-like Social Interactions between a Robot and a Human Caregiver (2000)A survey of socially interactive robots (2003)Designing robots for long-term social interaction (2005)Computer power and human reason (1976)Creating interactive virtual humans: some assembly required (2002)The expression of the emotions in man and animals. (1872)How To Do Things With Words (1975)Emotion And Adaptation (1991)Bergin and Garfield's Handbook of Psychotherapy and Behavior Change (2003)Diagnostic and Statistical Manual of Mental Disorders (2013)Delivering Cognitive Behavior Therapy to Young Adults With Symptoms of Depression and Anxiety Using a Fully Automated Conversational Agent (Woebot): A Randomized Controlled Trial (2017)Measuring Game Engagement (2014)
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  • 2008Designing nonverbal communication for pedagogical agents: When less is more188 cited
  • 2006Realism is not all! User engagement with task-related interface characters116 cited
  • 2005Evaluating a realistic agent in an advice-giving task113 cited
  • 2006Affective affordances: Improving interface character engagement through interaction105 cited
  • 2005LESSONS FROM EMOTION PSYCHOLOGY FOR THE DESIGN OF LIFELIKE CHARACTERS93 cited
  • 2007The Rickel Gaze Model: A Window on the Mind of a Virtual Human72 cited
  • 2006User modeling and adaptation in health promotion dialogs with an animated character68 cited
  • 2011An Intelligent Virtual Human System for Providing Healthcare Information and Support68 cited
  • 2006Multimodal Human-Robot Interaction Framework for a Personal Robot63 cited
  • 2024VCounselor: a psychological intervention chat agent based on a knowledge-enhanced large language model7 cited

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