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Internet addiction assessment tools: dimensional structure and methodological status
16 references·2 citing·33 second hop
Internet addiction assessment tools: dimensional structure and methodological status (2013)Internet addiction assessment tools: dime…Theory and measurement of generalized problematic Internet use: A two-step approach (2010)Theory and measurement of gen…Pathological Video-Game Use Among Youth Ages 8 to 18 (2009)Pathological Video-Game Use A…Development and Validation of a Game Addiction Scale for Adolescents (2009)Development and Validation of…The Compulsive Internet Use Scale (CIUS): Some Psychometric Properties (2008)The Compulsive Internet Use S…Issues for DSM-V: Internet Addiction (2008)Issues for DSM-V: Internet Ad…Brain activities associated with gaming urge of online gaming addiction (2008)Brain activities associated w…The Benefits of Facebook “Friends:” Social Capital and College Students’ Use of Online Social Network Sites (2007)The Benefits of Facebook “Fri…Relations Among Loneliness, Social Anxiety, and Problematic Internet Use (2007)Relations Among Loneliness, S…Motivations for Play in Online Games (2006)Motivations for Play in Onlin…Distinguishing addiction and high engagement in the context of online game playing (2005)Distinguishing addiction and …The Psychometric Properties of the Internet Addiction Test (2004)The Psychometric Properties o…Loneliness and social uses of the Internet (2003)Loneliness and social uses of…Validation of a New Scale for Measuring Problematic Internet Use: Implications for Pre-employment Screening (2002)Validation of a New Scale for…Problematic Internet use and psychosocial well-being: development of a theory-based cognitive–behavioral measurement instrument (2002)Problematic Internet use and …Modification in the Proposed Diagnostic Criteria for Internet Addiction (2001)Modification in the Proposed …Internet Addiction: The Emergence of a New Clinical Disorder (1998)Internet Addiction: The Emerg…Maladaptive player-game relationships in problematic gaming and gaming disorder: A systematic review (2019)Maladaptive player-game relat…Gender Difference in Internet Use and Internet Problems among Quebec High School Students (2016)Gender Difference in Internet…Society and the Adolescent Self-Image (1965)The revised UCLA Loneliness Scale: Concurrent and discriminant validity evidence. (1980)Internet paradox: A social technology that reduces social involvement and psychological well-being? (1998)Online Communication Among Adolescents: An Integrated Model of Its Attraction, Opportunities, and Risks (2010)Internet Gaming Addiction: A Systematic Review of Empirical Research (2011)ASSOCIATION BETWEEN SOCIAL MEDIA USE AND DEPRESSION AMONG U.S. YOUNG ADULTS (2016)The Comorbid Psychiatric Symptoms of Internet Addiction: Attention Deficit and Hyperactivity Disorder (ADHD), Depression, Social Phobia, and Hostility (2007)Internet Addiction (2008)Internet Addiction or Excessive Internet Use (2010)Diagnostic and Statistical Manual of Mental Disorders (2013)Structural equation modeling in practice: A review and recommended two-step approach. (1988)Structural Equations with Latent Variables (1989)Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives (1999)The uses and abuses of Facebook: A review of Facebook addiction (2014)The Social Media Disorder Scale (2016)The associations between problematic Facebook use, psychological distress and well-being among adolescents and young adults: A systematic review and meta-analysis (2017)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)An international consensus for assessing internet gaming disorder using the new DSM ‐5 approach (2014)The Internet Gaming Disorder Scale. (2015)Internet gaming disorder in children and adolescents: a systematic review (2018)The Strength of Weak Ties (1973)Social Capital in the Creation of Human Capital (1988)Is There Social Capital in a Social Network Site?: Facebook Use and College Students' Life Satisfaction, Trust, and Participation (2009)A 61-million-person experiment in social influence and political mobilization (2012)Motivational, emotional, and behavioral correlates of fear of missing out (2013)The Satisfaction With Life Scale (1985)Measuring DSM-5 internet gaming disorder: Development and validation of a short psychometric scale (2014)Social psychological aspects of computer-mediated communication. (1984)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)A conceptual and methodological critique of internet addiction research: Towards a model of compensatory internet use (2013)Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders: An Interaction of Person-Affect-Cognition-Execution (I-PACE) model (2016)Setting the future of digital and social media marketing research: Perspectives and research propositions (2020)
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References

  • 2007The Benefits of Facebook “Friends:” Social Capital and College Students’ Use of Online Social Network Sites9,932 cited
  • 1998Internet Addiction: The Emergence of a New Clinical Disorder5,495 cited
  • 2006Motivations for Play in Online Games2,933 cited
  • 2009Development and Validation of a Game Addiction Scale for Adolescents1,427 cited
  • 2008Issues for DSM-V: Internet Addiction1,361 cited
  • 2002Problematic Internet use and psychosocial well-being: development of a theory-based cognitive–behavioral measurement instrument1,278 cited
  • 2009Pathological Video-Game Use Among Youth Ages 8 to 181,086 cited
  • 2004The Psychometric Properties of the Internet Addiction Test1,073 cited
  • 2010Theory and measurement of generalized problematic Internet use: A two-step approach1,061 cited
  • 2001Modification in the Proposed Diagnostic Criteria for Internet Addiction1,008 cited
  • 2008The Compulsive Internet Use Scale (CIUS): Some Psychometric Properties989 cited
  • 2007Relations Among Loneliness, Social Anxiety, and Problematic Internet Use947 cited
  • 2005Distinguishing addiction and high engagement in the context of online game playing946 cited
  • 2002Validation of a New Scale for Measuring Problematic Internet Use: Implications for Pre-employment Screening750 cited

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  • 2003Loneliness and social uses of the Internet735 cited
  • 2008Brain activities associated with gaming urge of online gaming addiction666 cited
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    • 2019Maladaptive player-game relationships in problematic gaming and gaming disorder: A systematic review170 cited
    • 2016Gender Difference in Internet Use and Internet Problems among Quebec High School Students169 cited