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Pathways through information landscapes: alternative design criteria for digital art collections
15 references·2 citing·40 second hop
Pathways through information landscapes: alternative design criteria for digital art collections (2013)Pathways through information landscapes: …The "Virtual Museum"1: New Perspectives For Museums to Present Objects and Information Using the Internet as a Knowledge Base and Communication System (2020)The "Virtual Museum"1: New Pe…Mutualizing Museum Knowledge: Folksonomies and the Changing Shape of Expertise (2013)Mutualizing Museum Knowledge:…Towards generous interfaces for archival collections (2012)Towards generous interfaces f…Action design research (2011)Action design researchThe Reinvented Museum: Exploring Information Seeking Behaviour in a Digital Museum Context (2009)The Reinvented Museum: Explor…The pleasure principle: the power of positive affect in information seeking (2009)The pleasure principle: the p…On theory development in design science research: anatomy of a research project (2008)On theory development in desi…Design science research in Europe (2008)Design science research in Eu…The Anatomy of a Design Theory (2007)The Anatomy of a Design TheoryA Design Science Research Methodology for Information Systems Research (2007)A Design Science Research Met…The Nature of Theory in Information Systems1 (2006)The Nature of Theory in Infor…Design science in information systems research (2004)Design science in information…XML–Based Schema Definition for Support of Interorganizational Workflow (2003)XML–Based Schema Definition f…Reinventing the Medium (1999)Reinventing the MediumHomo Ludens: A Study of the Play-Element in Culture. (1951)Homo Ludens: A Study of the P…Designing Online Platforms for Cultural Participation and Education: A Taxonomic Approach (2021)Designing Online Platforms fo…Using formal concept analysis to create pathways through museum collections (2014)Using formal concept analysis…Design and natural science research on information technology (1995)Design Science in Information Systems Research1 (2004)Distinguishing and contrasting two strategies for design science research (2014)A Taxonomy of Evaluation Methods for Information Systems Artifacts (2015)Design science research genres: introduction to the special issue on exemplars and criteria for applicable design science research (2018)Social Theory and Social Structure (1958)The Framing of Decisions and the Psychology of Choice (1981)A Framework for Theory Development in Design Science Research: Multiple Perspectives (2012)Genres of Inquiry in Design-Science Research: Justification and Evaluation of Knowledge Production1 (2015)Design Science Research Contributions: Finding a Balance between Artifact and Theory (2018)Working knowledge: how organizations manage what they know (1998)Review : Knowledge Management and Knowledge Management Systems: Conceptual Foundations And Research Issues1,2 (2001)Pragmatism vs interpretivism in qualitative information systems research (2011)FEDS: a Framework for Evaluation in Design Science Research (2014)The Sociotechnical Axis of Cohesion for the is Discipline: Its Historical Legacy and its Continued Relevance1 (2019)The Structure of Scientific Revolutions (1963)The Reflective Practitioner: How Professionals Think in Action (1985)The DeLone and McLean Model of Information Systems Success: A Ten-Year Update (2003)Positioning and Presenting Design Science Research for Maximum Impact1 (2013)Chief executives define their own data needs. (1979)Design Science Research in Information Systems (2010)THE PSYCHOLOGY OF PERSONAL CONSTRUCTS (2010)Action Design Research1 (2011)The Discovery of Grounded Theory: Strategies for Qualitative Research. (1968)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Qualitative Data Analysis: An Expanded Sourcebook (1994)An overview of workflow management: From process modeling to workflow automation infrastructure (1995)THE APPLICATION OF PETRI NETS TO WORKFLOW MANAGEMENT (1998)Workflow Patterns (2003)A case-based reasoning framework for workflow model management (2004)Design science in information systems research (2006)Development and validation of an instrument to measure organizational cultures’ support of Business Process Management (2013)Design Patterns: Elements of Reusable Object-Oriented Software (1994)The theory of communicative action (2014)Identity and agency in cultural worlds (1999)Games, Motivation, and Learning: A Research and Practice Model (2002)Gamification in theory and action: A survey (2014)Gertrude Stein's Portraits of Matisse and Picasso (2003)Two Moments from the Post-Medium Condition (2006)The Artist as Historian (2007)
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References

  • 2004Design science in information systems research8,253 cited
  • 2007A Design Science Research Methodology for Information Systems Research7,798 cited
  • 1951Homo Ludens: A Study of the Play-Element in Culture.6,561 cited
  • 2006The Nature of Theory in Information Systems13,303 cited
  • 2007The Anatomy of a Design Theory1,518 cited
  • 2011Action design research1,214 cited
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  • 2008Design science research in Europe415 cited
  • 1999Reinventing the Medium223 cited
  • 2003XML–Based Schema Definition for Support of Interorganizational Workflow197 cited
  • 2020The "Virtual Museum"1: New Perspectives For Museums to Present Objects and Information Using the Internet as a Knowledge Base and Communication System140 cited
  • 2009The pleasure principle: the power of positive affect in information seeking81 cited
  • 2013Mutualizing Museum Knowledge: Folksonomies and the Changing Shape of Expertise37 cited
  • 2012Towards generous interfaces for archival collections30 cited
  • 2009The Reinvented Museum: Exploring Information Seeking Behaviour in a Digital Museum Context11 cited

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Cited by

  • 2014Using formal concept analysis to create pathways through museum collections4 cited
  • 2021Designing Online Platforms for Cultural Participation and Education: A Taxonomic Approach3 cited