SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Designing for learning or designing for fun? Setting usability guidelines for mobile educational games
14 references·1 citing·34 second hop
Designing for learning or designing for fun? Setting usability guidelines for mobile educational games (2003)Designing for learning or designing for f…Digital Game-Based Learning (2020)Digital Game-Based LearningThe complexity of context: guest editors’ introduction (2003)The complexity of context: gu…The Language of New Media (2002)The Language of New MediaGames, Motivation, and Learning: A Research and Practice Model (2002)Games, Motivation, and Learni…A Methodology for Developing Adaptive Educational-Game Environments (2002)A Methodology for Developing …Mastery: Computer Games, Intuitive Interfaces, and Interactive Multimedia (1995)Mastery: Computer Games, Intu…Restructuring the Classroom: Conditions for Productive Small Groups (1994)Restructuring the Classroom: …Flow. The Psychology of Optimal Experience. New York (HarperPerennial) 1990. (1990)Flow. The Psychology of Optim…Flow: the psychology of optimal experience (1990)Flow: the psychology of optim…Intrinsic Motivation and Self-Determination in Human Behavior (1988)Intrinsic Motivation and Self…Towards a Reconceptualization of Simulation: From Representation to Reality. (1987)Towards a Reconceptualization…Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self…Toward a Theory of Intrinsically Motivating Instruction* (1981)Toward a Theory of Intrinsica…Conditions of Learning (1965)Conditions of LearningPlayability Guidelines for Educational Video Games (2012)Playability Guidelines for Ed…Narrative as virtual reality: immersion and interactivity in literature and electronic media (2001)Knowledge and Critical Pedagogy (2008)Documents and Bureaucracy (2010)The Platformization of the Web: Making Web Data Platform Ready (2015)Science and Human Behavior (1953)Human Problem Solving (1972)Beyond boredom and anxiety (1975)Motivational and self-regulated learning components of classroom academic performance. (1990)The psychology of curiosity: A review and reinterpretation. (1994)Focus on Formative Feedback (2008)Nebraska Symposium on Motivation, 1961 (1963)A Framework for the Comparative Analysis of Organizations (1967)Effects of cooperative, competitive, and individualistic goal structures on achievement: A meta-analysis. (1981)Problem Based Learning: An instructional model and its constructivist framework (1995)Effects of Small-Group Learning on Undergraduates in Science, Mathematics, Engineering, and Technology: A Meta-Analysis (1999)Problem-Based Learning: What and How Do Students Learn? (2004)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)A systematic literature review of empirical evidence on computer games and serious games (2012)A meta-analysis of the cognitive and motivational effects of serious games. (2013)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The role of deliberate practice in the acquisition of expert performance. (1993)Learning by Expanding (2014)Student Involvement: A Developmental Theory for Higher Education (2014)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Subjective well-being: Three decades of progress. (1999)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)The Theory and Practice of Online Learning (2008)Handbook of Self-Regulation of Learning and Performance (2017)A Measure of Subjective Happiness: Preliminary Reliability and Construct Validation (1999)The Measurement of Engagement and Burnout: A Two Sample Confirmatory Factor Analytic Approach (2002)
this work references cited by second hop

References

  • 1985Intrinsic Motivation and Self-Determination in Human Behavior26,744 cited
  • 1988Intrinsic Motivation and Self-Determination in Human Behavior15,312 cited
  • 1990Flow: the psychology of optimal experience12,637 cited
  • 2002The Language of New Media5,017 cited
  • 2002Games, Motivation, and Learning: A Research and Practice Model3,211 cited
  • 1965Conditions of Learning3,011 cited
  • 2020Digital Game-Based Learning2,893 cited
  • 1981Toward a Theory of Intrinsically Motivating Instruction*2,197 cited
  • 1994Restructuring the Classroom: Conditions for Productive Small Groups2,120 cited
  • 1990Flow. The Psychology of Optimal Experience. New York (HarperPerennial) 1990.1,852 cited
  • 1987Towards a Reconceptualization of Simulation: From Representation to Reality.131 cited
  • 2002A Methodology for Developing Adaptive Educational-Game Environments48 cited
  • 2003The complexity of context: guest editors’ introduction30 cited
  • 1995Mastery: Computer Games, Intuitive Interfaces, and Interactive Multimedia9 cited

Cited by

  • 2012Playability Guidelines for Educational Video Games30 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work