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The Effect of Online Gaming, Cognition and Feedback Type in Facilitating Delayed Achievement of Different Learning Objectives
0 references·16 citing·46 second hop
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(2023)Video games and board games: Effects of playing practice on cognition (2023)Cognitive Load During Problem Solving: Effects on Learning (1988)Situated Cognition and the Culture of Learning (1989)Motivational and self-regulated learning components of classroom academic performance. (1990)Learning to play games or playing games to learn? A health education case study with Soweto teenagers (2010)Learning in a game-based virtual environment: a comparative evaluation in higher education (2012)Games are motivating, aren´t they? Disputing the arguments for digital game-based learning (2015)
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