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Convergence Issues in Competitive Games
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Convergence Issues in Competitive Games (2004)Convergence Issues in Competitive GamesThe complexity of pure Nash equilibria (2004)The complexity of pure Nash e…Nash equilibria in competitive societies, with applications to facility location, traffic routing and auctions (2003)Nash equilibria in competitiv…Bounding the inefficiency of equilibria in nonatomic congestion games (2003)Bounding the inefficiency of …Algorithms, games, and the internet (2001)Algorithms, games, and the in…Algorithmic Mechanism Design (2001)Algorithmic Mechanism DesignPotential Games (1996)Potential GamesCongestion Games with Player-Specific Payoff Functions (1996)Congestion Games with Player-…A class of games possessing pure-strategy Nash equilibria (1973)A class of games possessing p…A Unifying Tool for Bounding the Quality of Non-Cooperative Solutions in Weighted Congestion Games (2017)A Unifying Tool for Bounding …Near-Potential Games (2013)Near-Potential GamesEfficient Coordination Mechanisms for Unrelated Machine Scheduling (2012)Efficient Coordination Mechan…Convergence and approximation in potential games (2012)Convergence and approximation…Efficient Computation of Approximate Pure Nash Equilibria in Congestion Games (2011)Efficient Computation of Appr…Convergence method, properties and computational complexity for Lyapunov games (2011)Convergence method, propertie…Efficient coordination mechanisms for unrelated machine scheduling (2009)Efficient coordination mechan…Online multicast with egalitarian cost sharing (2008)Online multicast with egalita…Fast-converging tatonnement algorithms for one-time and ongoing market problems (2008)Fast-converging tatonnement a…Almost) optimal coordination mechanisms for unrelated machine scheduling (2008)Almost) optimal coordination …Non-Cooperative Multicast and Facility Location Games (2007)Non-Cooperative Multicast and…Distributed Selfish Load Balancing (2007)Distributed Selfish Load Bala…Non-cooperative multicast and facility location games (2006)Non-cooperative multicast and…Distributed selfish load balancing (2006)Distributed selfish load bala…Convergence and Approximation in Potential Games (2006)Convergence and Approximation…Fast convergence of selfish rerouting (2005)Fast convergence of selfish r…COUNTERSPECULATION, AUCTIONS, AND COMPETITIVE SEALED TENDERS (1961)Optimal Auction Design (1981)A Course in Game Theory (1994)Truth revelation in approximately efficient combinatorial auctions (2002)A survey on networking games in telecommunications (2004)Worst-case equilibria (2009)Non-cooperative games (1989)Competitive routing in multiuser communication networks (1993)Worst-Case Equilibria (1999)Atomic congestion games among coalitions (2008)Evolution and the Theory of Games (1988)Learning, Mutation, and Long Run Equilibria in Games (1993)The Evolution of Conventions (1993)The price of anarchy of finite congestion games (2005)Equilibrium points in n -person games (1950)The Price of Stability for Network Design with Fair Cost Allocation (2004)The complexity of computing a Nash equilibrium (2006)Non-Cooperative Games (1951)Sink Equilibria and Convergence (2005)Competition and Efficiency in Congested Markets (2007)Revisiting log-linear learning: Asynchrony, completeness and payoff-based implementation (2012)Equilibrium Points in Nonzero-Sum n -Person Submodular Games (1979)Multiagent systems: algorithmic, game-theoretic, and logical foundations (2009)Evolutionary Game Theory (2011)The price of anarchy is independent of the network topology (2002)Computing correlated equilibria in multi-player games (2008)Social Optima in Mean Field LQG Control: Centralized and Decentralized Strategies (2012)On Strong Equilibria in the Max Cut Game (2009)The Digitization of Word of Mouth: Promise and Challenges of Online Feedback Mechanisms (2003)The Price of Fairness (2011)Evolutionary game dynamics (2003)Evolutionary games on graphs (2007)
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References

  • 1996Potential Games3,617 cited
  • 1973A class of games possessing pure-strategy Nash equilibria2,008 cited
  • 2001Algorithmic Mechanism Design1,331 cited
  • 2001Algorithms, games, and the internet1,107 cited
  • 2004The complexity of pure Nash equilibria662 cited
  • 1996Congestion Games with Player-Specific Payoff Functions661 cited
  • 2003Nash equilibria in competitive societies, with applications to facility location, traffic routing and auctions320 cited
  • 2003Bounding the inefficiency of equilibria in nonatomic congestion games300 cited

Cited by

  • 2006Convergence and Approximation in Potential Games90 cited
  • 2005Fast convergence of selfish rerouting87 cited
  • 2008Almost) optimal coordination mechanisms for unrelated machine scheduling82 cited
  • 2008Fast-converging tatonnement algorithms for one-time and ongoing market problems72 cited
  • 2007Non-Cooperative Multicast and Facility Location Games68 cited
  • 2008Online multicast with egalitarian cost sharing62 cited
  • 2007Distributed Selfish Load Balancing57 cited
  • 2011

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Efficient Computation of Approximate Pure Nash Equilibria in Congestion Games
54 cited
  • 2006Distributed selfish load balancing51 cited
  • 2012Convergence and approximation in potential games46 cited
  • 2006Non-cooperative multicast and facility location games43 cited
  • 2012Efficient Coordination Mechanisms for Unrelated Machine Scheduling42 cited
  • 2017A Unifying Tool for Bounding the Quality of Non-Cooperative Solutions in Weighted Congestion Games39 cited
  • 2013Near-Potential Games39 cited
  • 2009Efficient coordination mechanisms for unrelated machine scheduling38 cited
  • 2011Convergence method, properties and computational complexity for Lyapunov games34 cited