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The guide to simulations-games for education and training.
0 references·16 citing·55 second hop
The guide to simulations-games for education and training. (1980)The guide to simulations-games for educat…Technological transformation in HRM through knowledge and training: Innovative business decision making (2024)Technological transformation …Measuring the Impact of a Marketing Simulation Game (2016)Measuring the Impact of a Mar…An Exploratory Taxonomy of Business Games (2013)An Exploratory Taxonomy of Bu…Assessment in Simulation and Gaming (2009)Assessment in Simulation and …Starving for Knowledge: An Active Learning Approach to Teaching About World Hunger (2006)Starving for Knowledge: An Ac…The Architecture of Computerized Business Gaming Simulations (2004)The Architecture of Computeri…Facilitator Influence in Group Support Systems: Intended and Unintended Effects (1998)Facilitator Influence in Grou…Promoting Health in Schools through a Board Game (1994)Promoting Health in Schools t…Oyez, Oyez, Oyez: The Trials of Teaching the Supreme Court (1994)Oyez, Oyez, Oyez: The Trials …A Role for Management Games in Internationalizing the Business School Curriculum (1993)A Role for Management Games i…An Empirical Investigation of the Internal Validity of A Marketing Simulation Game John (1990)An Empirical Investigation of…Teaching Minority Practice for Professional Application (1989)Teaching Minority Practice fo…The External Validity of a Business Management Game (1986)The External Validity of a Bu…Classroom games and simulations (1980)Classroom games and simulatio…THE EFFECTS OF GAME COMPLEXITY ON THE ACQUISITION OF BUSINESS POLICY KNOWLEDGE * (1978)THE EFFECTS OF GAME COMPLEXIT…The Effects and Effectiveness of Simulations in Business Policy Teaching Applications (1976)The Effects and Effectiveness…Americans View Their Mental Health. 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(1977)External Validity of Business Games (1986)The Integration of Functional and Strategic Management Skills in a Business Game Learning Environment (1993)On the 2001 Meeting of the Academy of Management (2002)Educational Validity of Business Gaming Simulation: A Research Methodology Framework (2010)Higher Education for Business (1959)Higher Education for Business (1959)Annual Review of Psychology (1960)Correlates and Measures of the External Validity of Computer-Based Business Policy Decision-Making Environments (1976)The Evolution of Simulation-Based Learning Across the Disciplines, 1965–2018: A Science Map of the Literature (2019)The Adolescent Society (1962)Writing Ethnographic Fieldnotes (1995)A Review of Scholarship on Assessing Experiential Learning Effectiveness (2004)The Impact of Specially Designed Digital Games-Based Learning in Undergraduate Pathology and Medical Education (2011)Assessment in Simulations (2013)Gamification for climate change engagement: review of corpus and future agenda (2021)Experience and Education. (1938)Experiential Learning : Experience as the Source of Learning and Development (1983)Experience and Education (1986)The Effects of Different Types of Case Learning on Student Engagement (2010)“So Many People are Struggling”: Developing Social Empathy Through a Poverty Simulation (2011)Running Simulations without Ruining Your Life: Simple Ways to Incorporate Active Learning into Your Teaching (2011)Group games in early education : implications of Piaget's theory (1980)Children's concepts of physical illness: A review and critique of the cognitive-developmental literature. (1986)Effects of Using an Instructional Game on Motivation and Performance (1991)Entanglion (2018)Gamification of nutrition: A preliminary study on the impact of gamification on nutrition knowledge, attitude, and behaviour of adolescents in Nigeria (2018)Games, Motivation, and Learning: A Research and Practice Model (2002)Digital game-based learning (2003)Skills of an Effective Administrator (2009)A Comprehensive Taxonomy for Serious Games (2016)Gamification, Serious Games and Personnel Selection (2017)The Impact of Serious Games in Economic and Business Education: A Case of ERP Business Simulation (2022)Dividend Policy, Growth, and the Valuation of Shares (1961)The balanced scorecard : measures that drive performance (1992)Exploratory Modeling for Policy Analysis (1993)Conceptual modeling for simulation-based serious gaming (2012)Understanding and Predicting Students’ Entrepreneurial Intention through Business Simulation Games: A Perspective of COVID-19 (2021)Learning with serious games in economics education a systematic review of the effectiveness of game-based learning in upper secondary and higher education (2022)The Role of Management Games in Education and Research (1961)A Study of the Educational Value of Management Games (1966)Organizational psychology : an experiential approach (1971)Team Cohesion Effects on Business Game Performance (1988)Role-Event Gaming Simulation in Management Education (1989)Educational Technology (1972)Teaching Problem Solving Through Computer Simulations (1988)Using Games-Based eLearning Technologiesin Overcoming Difficulties in Teaching Information Systems (2006)Beyond the “Babel Problem”: Defining Simulations for the Social Studies (2014)Judgment under Uncertainty: Heuristics and Biases (1974)Prospect Theory: An Analysis of Decision under Risk (1979)Prospect theory: An analysis of decision under risk (1988)The Circuits-of-Power Framework for Studying Power in Institutionalization of Information Systems (2003)Challenges in collaborative modelling: a literature review and research agenda (2008)Unresponsive or un-noticed?: Cyberbystander intervention in an experimental cyberbullying context (2014)
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  • 2004The Architecture of Computerized Business Gaming Simulations77 cited
  • 1986The External Validity of a Business Management Game60 cited
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  • 1994Promoting Health in Schools through a Board Game43 cited
  • 1989Teaching Minority Practice for Professional Application24 cited
  • 2024Technological transformation in HRM through knowledge and training: Innovative business decision making24 cited
  • 2016Measuring the Impact of a Marketing Simulation Game19 cited
  • 1994Oyez, Oyez, Oyez: The Trials of Teaching the Supreme Court15 cited
  • 1990

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An Empirical Investigation of the Internal Validity of A Marketing Simulation Game John
13 cited
  • 1993A Role for Management Games in Internationalizing the Business School Curriculum13 cited