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The Flipped Museum: Leveraging Technology to Deepen Learning
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The Flipped Museum: Leveraging Technology to Deepen Learning (2015)The Flipped Museum: Leveraging Technology…E-Learning in the 21st Century: A Community of Inquiry Framework for Research and Practice (2016)E-Learning in the 21st Centur…The Constructivist Museum (2002)The Constructivist MuseumStorytelling (2024)StorytellingDIGITAL TOOLS IN MUSEUM LEARNING – A LITERATURE REVIEW FROM 2000 TO 2020 (2022)DIGITAL TOOLS IN MUSEUM LEARN…Distance Learning in Museums: A Review of the Literature (2021)Distance Learning in Museums:…Review of Interactive Practices in Online Immigration Museums (2020)Review of Interactive Practic…Building Bridges Between School and a Science Center Using a Flipped Learning Framework (2020)Building Bridges Between Scho…Virtual Visits: Museums Beaming in Live (2019)Virtual Visits: Museums Beami…Online learning and opinions of educator (2019)Online learning and opinions …A Tale of Technology and Collaboration: Preparing for 21st-Century Museum Visitors (2019)A Tale of Technology and Coll…Practice First: Flipped Training for Gallery Educators (2017)Practice First: Flipped Train…An Exposition of Constructivism: Why Some Like it Radical (1991)Increased Exhibit Accessibility Through Multisensory Interaction (1991)The Unschooled Mind. (1991)Learning in the Museum (2002)Theoretical perspectives on learning in an informal setting (2003)Zoo experiences: conversations, connections, and concern for animals (2008)Communities of Practice (1998)Understanding by Design (1998)Teaching in the art museum: interpretation as experience (2011)Invigorating the Muses in the Art Museum with the Performing Arts (2019)“What We Need to Future Ourselves For”: Professional Learning Among Freelance Gallery Educators in Scotland Through the First Wave of the Coronavirus Pandemic (2021)Practicing Change, Changing Practice: Gallery Educators’ Professional Learning in Times of Reckoning and Upheaval (2022)Reassembling the Social (2005)Reassembling the social: An introduction to actor‐network‐theory (2008)Motivation and cognitive load in the flipped classroom: definition, rationale and a call for research (2014)Museum visit intervention in K-12 education: a scoping review (2024)Clarifying the complexities of school–museum interactions: Perspectives from two communities (2014)Going the Distance: Online Learning and the Museum (2015)Pedagogy and Practice in Museum Online Learning (2015)Developing a Model for Technology-Based Museum School Partnerships (2015)The Manual of Museum Learning (2015)Enhancing museums' attractiveness through digitization: An investigation of Italian medium and large‐sized museums and cultural institutions (2021)Place-Based Education: Learning to Be Where We are (2002)Foundations of Place: A Multidisciplinary Framework for Place-Conscious Education (2003)Object-based learning, or learning from objects in the anthropology museum (2018)Co-Creating History: The Case of WORTHY as a Virtual Collaborative Museum (2022)Digging up Memories – Empowering collections at Vindolanda Museum through virtual exhibits (2023)Through Virtual Field Trip Technology Intervention, Can Museums Be a Source of Historical Learning? (2023)Scoping studies: towards a methodological framework (2005)A General Inductive Approach for Analyzing Qualitative Evaluation Data (2006)The PRISMA 2020 statement: an updated guideline for reporting systematic reviews (2021)Distance Learning through the Grand Egyptian Museum: Leveraging Modern Technology to Teach about Ancient Egypt among Schools and National Museums (2024)Museum educators’ views on digital museum education: opportunities and challenges (2024)Perspectives on Object-Centered Learning in Museums (2002)Museums as avenues of learning for children: a decade of research (2016)A review of immersive virtual reality serious games to enhance learning and training (2019)Múzeumi tanulási lehetőségek digitális technológiákkal – nyelvi múzeumok példáival (2023)A comparative case study of two immersive learning experiences in museums (2025)The Effectiveness Of The Conceptual Model Of Virtual Museums In Children's Art Learning: Expert Review (2025)Culture tales: A narrative approach to thinking, cross-cultural psychology, and psychotherapy. (1991)Learning cultural heritage by serious games (2013)I’m Here for the Hard Re-Set: Post Pandemic Pedagogy to Preserve Our Culture (2021)Building an inclusive definition of e-learning: An approach to the conceptual framework (2012)Social Aspects of CSCL Environments: A Research Framework (2013)A systematic review of the Community of Inquiry survey (2018)
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References

  • 2016E-Learning in the 21st Century: A Community of Inquiry Framework for Research and Practice601 cited
  • 2002The Constructivist Museum185 cited

Cited by

  • 2021Distance Learning in Museums: A Review of the Literature14 cited
  • 2019A Tale of Technology and Collaboration: Preparing for 21st-Century Museum Visitors13 cited
  • 2022DIGITAL TOOLS IN MUSEUM LEARNING – A LITERATURE REVIEW FROM 2000 TO 202011 cited
  • 2020Building Bridges Between School and a Science Center Using a Flipped Learning Framework8 cited
  • 2019Virtual Visits: Museums Beaming in Live7 cited
  • 2024Storytelling5 cited
  • 2017Practice First: Flipped Training for Gallery Educators4 cited
  • 2019Online learning and opinions of educator1 cited
  • 2020Review of Interactive Practices in Online Immigration Museums1 cited

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