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Game Cultures: Computer Games As New Media
0 references·14 citing·51 second hop
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Cited by

  • 2012On the Digital Playing Field251 cited
  • 2010Gender, Simulation, and Gaming: Research Review and Redirections225 cited
  • 2009Wii all play152 cited
  • 2012Enter the Avatar: The Phenomenology of Prosthetic Telepresence in Computer Games125 cited
  • 2012‘Grand Theft South Africa’: games, literacy and inequality in consumer childhoods44 cited
  • 2019Militant meninism: the militaristic discourse of Gamergate and Men’s Rights Activism41 cited
  • 2016Game localization research and translation studies29 cited
  • 2013Cultural Biographies and Excavations of Media: Context and Process27 cited
  • 2020Peer Pedagogies on Digital Platforms27 cited
  • 2011The Speculative Jurisdiction24 cited
  • 2011Queering Internet Studies: Intersections of Gender and Sexuality22 cited
  • 2014A Model for Context in the Design of Open Production Communities11 cited
  • 2022New Mediums, Better Messages?2 cited
  • 2022Estudio de los fan films sobre videojuegos como herramienta de apropiación del canon oficial1 cited

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