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INNOVATION AND KNOWLEDGE IN THE DIGITAL MEDIA SECTOR
16 references·1 citing·43 second hop
INNOVATION AND KNOWLEDGE IN THE DIGITAL MEDIA SECTOR (2009)INNOVATION AND KNOWLEDGE IN THE DIGITAL M…The Cultural Industries (2019)The Cultural IndustriesServices and the Knowledge-Based Economy (2019)Services and the Knowledge-Ba…Face-to-Face, Buzz, and Knowledge Bases: Sociospatial Implications for Learning, Innovation, and Innovation Policy (2007)Face-to-Face, Buzz, and Knowl…A CRITIQUE OF DEFINITIONS OF THE CULTURAL AND CREATIVE INDUSTRIES IN PUBLIC POLICY (2007)A CRITIQUE OF DEFINITIONS OF …Digital Play: The Interaction of Technology, Culture, and Marketing (2003)Digital Play: The Interaction…The Rise of the Creative Class (2002)The Rise of the Creative ClassThe Economic Geography of Talent (2002)The Economic Geography of Tal…Innovation and competition in standard-based industries: a historical analysis of the US home video game market (2002)Innovation and competition in…Cool, Creative and Egalitarian? Exploring Gender in Project-Based New Media Work in Euro (2002)Cool, Creative and Egalitaria…Services Innovation Coming of Age in the Knowledge-Based Economy (2000)Services Innovation Coming of…Innovation systems in the service economy : measurement and case study analysis (2000)Innovation systems in the ser…The Information Age: Economy, Society and Culture (1999)The Information Age: Economy,…The Cultural Economy of Cities (1997)The Cultural Economy of CitiesEurope and the Global Information Society: Recommendations to the European Council (1994)Europe and the Global Informa…The New Service Economy: The Transformation of Employment in Industrial Societies (1984)The New Service Economy: The …The information economy (1976)The information economyA Competence Portfolio for Professionals in the Creative Industries (2013)A Competence Portfolio for Pr…The Condition of Postmodernity (1991)Interorganizational Collaboration and the Locus of Innovation: Networks of Learning in Biotechnology (1996)ARTISTIC LABOR MARKETS AND CAREERS (1999)Hard‐branding the cultural city – from Prado to Prada (2003)Creative Cities, Creative Spaces and Urban Policy (2009)Dialectic of Enlightenment (2020)New media, the new economy and new spaces (2000)The Brave New World of Work (2000)Corrosion of Character (2010)The romance of work: Gender and aspirational labour in the digital culture industries (2015)Breaking the silence: The hidden injuries of neo-liberal academia (2016)Hedonic Prices and Implicit Markets: Product Differentiation in Pure Competition (1974)On the mechanics of economic development (1988)Endogenous Technological Change (1989)Cities and the Creative Class (2003)Cities and the Creative Class (2005)Ethnic Diversity and Economic Performance (2005)Keywords: A Vocabulary of Culture and Society (1977)Economies of Signs and Space. (1994)Four models of the creative industries (2008)Creative Industries after the First Decade of Debate (2010)The impact of the COVID-19 pandemic on the creative industries: A literature review and future research agenda (2021)Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation (1991)The Knowledge-Creating Company (1995)The Knowledge-Creating Company (1998)Dimensions of Proximity and Knowledge Bases: Innovation between Spatial and Non-spatial Factors (2011)Regional Social Capital: Why it Matters (2011)Measuring the impact of innovative human capital on small firms’ propensity to innovate (2014)The Production of Culture Perspective (2004)Urban Development and the Politics of a Creative Class: Evidence from a Study of Artists (2006)In the Social Factory? (2008)The Labour of User Co-Creators (2008)What Is Video Game Culture? Cultural Studies and Game Studies (2010)When the Game Is Not Enough: Motivations and Practices Among Computer Game Modding Culture (2010)Creative Cities: Conceptual Issues and Policy Questions (2006)From resilience to resourcefulness (2012)The geographies of community disaster resilience (2014)Interactive innovation in financial and business services: The vanguard of the service revolution (1993)New Rules for the New Economy (1998)BEYOND STUDENT PERCEPTIONS: ISSUES OF INTERACTION, PRESENCE, AND PERFORMANCE IN AN ONLINE COURSE (2002)Chapter 3 : Identity as an Analytic Lens for Research in Education (2000)Social Implications of the Internet (2001)Digital divide research, achievements and shortcomings (2006)
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References

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  • 2019The Cultural Industries1,153 cited
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  • 2000Services Innovation Coming of Age in the Knowledge-Based Economy

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188 cited
  • 2019Services and the Knowledge-Based Economy182 cited
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    • 2013A Competence Portfolio for Professionals in the Creative Industries95 cited