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Reading videogames as (authorless) literature
16 references·9 citing·34 second hop
Reading videogames as (authorless) literature (2013)Reading videogames as (authorless) litera…From The Emancipated Spectator (2025)From The Emancipated SpectatorThe Presentation of Self in Everyday Life (2023)The Presentation of Self in E…Multimodality: A Social Semiotic Approach to Contemporary Communication (2011)Multimodality: A Social Semio…Why Voice Matters: Culture and Politics after Neoliberalism (2010)Why Voice Matters: Culture an…Show sold separately: promos, spoilers, and other media paratexts (2010)Show sold separately: promos,…Multimodality: A Social Semiotic Approach to Contemporary Communication (2009)Multimodality: A Social Semio…Developing a Sociocritical Literacy in the Third Space (2008)Developing a Sociocritical Li…Half-Real: Video Games between Real Rules and Fictional Worlds (2005)Half-Real: Video Games betwee…What’s ‘New’ in New Literacy Studies? Critical Approaches to Literacy in Theory and Practice (2003)What’s ‘New’ in New Literacy …Pedagogy, symbolic control, and identity : theory, research, critique (2000)Pedagogy, symbolic control, a…Identity and agency in cultural worlds (1999)Identity and agency in cultur…Critical discourse analysis: The critical study of language (1996)Critical discourse analysis: …Critical Discourse Analysis: The Critical Study of Language (1995)Critical Discourse Analysis: …Dialogism (1990)DialogismVisual and Other Pleasures (1989)Visual and Other PleasuresHandbook of Theory and Research for the Sociology of Education. (1987)Handbook of Theory and Resear…Postdigital Videogames Literacies: Thinking With, Through, and Beyond James Gee’s Learning Principles (2024)Postdigital Videogames Litera…Multimodality, learning and decision‐making: children's metacognitive reflections on their engagement with video games as interactive texts (2022)Multimodality, learning and d…Digital games, literacy and language learning in L1 and L2 (2022)Digital games, literacy and l…A critical review of digital game literacies in the English classroom (2022)A critical review of digital …Playing out loud: Videogame references as resources in friend interaction for managing frames, epistemics, and group identity (2016)Playing out loud: Videogame r…Intertextual media references as resources for managing frames, epistemics, and identity in conversation among friends (2016)Intertextual media references…Desarrollo de habilidades de lectura a través de los videojuegos: Estado del arte (2016)Desarrollo de habilidades de …Curating media learning: Towards a porous expertise (2015)Curating media learning: Towa…Literary English and the Challenge of Multimodality (2013)Literary English and the Chal…Situated Knowledges: The Science Question in Feminism and the Privilege of Partial Perspective (1988)Culture and the Self: Implications for Cognition, Emotion, and Motivation (1991)Situated Learning: Legitimate Peripheral Participation. (1994)Language and Agency (2001)Understanding the science experiences of successful women of color: Science identity as an analytic lens (2007)Understanding teacher identity: an overview of issues in the literature and implications for teacher education (2009)Hand and mind: what gestures reveal about thought (1993)Reading images: the grammar of visual design (1996)Metaphors We Live By (2003)The Visual Dimension in Organizing, Organization, and Organization Research: Core Ideas, Current Developments, and Promising Avenues (2013)Click bait: Forward-reference as lure in online news headlines (2014)Vertical and Horizontal Discourse: An essay (1999)Applications of Social Capital in Educational Literature: A Critical Synthesis (2002)Academic identity and autonomy in a changing policy environment (2005)Social Capital, Intellectual Capital, and the Organizational Advantage (1998)Social Capital: Prospects for a New Concept (2002)Community Resilience as a Metaphor, Theory, Set of Capacities, and Strategy for Disaster Readiness (2007)Academic Ableism (2017)Translanguaging as a Practical Theory of Language (2017)Translingual Practice as Spatial Repertoires: Expanding the Paradigm beyond Structuralist Orientations (2017)Critical Theory, Poststructuralism, Postmodernism: Their Sociological Relevance (1991)Reading Humanitarian Intervention (2003)Transformations: Thinking Through Feminism (2005)Beyond Play (2007)There is No Magic Circle (2009)The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (2015)Communication Theory as a Field (1999)Discourse and Institutions (2004)Critical Discourse Analysis (2015)Ideology and discourse analysis (2006)Avoiding Ableist Language: Suggestions for Autism Researchers (2020)Social Identity Theory and the Organization (1989)Emotional Intelligence (1990)Framing Processes and Social Movements: An Overview and Assessment (2000)
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References

  • 2023The Presentation of Self in Everyday Life17,564 cited
  • 1987Handbook of Theory and Research for the Sociology of Education.15,142 cited
  • 1995Critical Discourse Analysis: The Critical Study of Language6,742 cited
  • 1999Identity and agency in cultural worlds4,064 cited
  • 1996Critical discourse analysis: The critical study of language3,613 cited
  • 2009Multimodality: A Social Semiotic Approach to Contemporary Communication3,528 cited
  • 2000Pedagogy, symbolic control, and identity : theory, research, critique3,288 cited
  • 2011Multimodality: A Social Semiotic Approach to Contemporary Communication2,771 cited
  • 1989Visual and Other Pleasures2,397 cited
  • 2005Half-Real: Video Games between Real Rules and Fictional Worlds2,150 cited
  • 2008Developing a Sociocritical Literacy in the Third Space1,692 cited
  • 2003What’s ‘New’ in New Literacy Studies? Critical Approaches to Literacy in Theory and Practice1,659 cited
  • 2025From The Emancipated Spectator1,648 cited
  • 2010Why Voice Matters: Culture and Politics after Neoliberalism1,015 cited
  • 1990Dialogism938 cited
  • 2010

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Show sold separately: promos, spoilers, and other media paratexts
881 cited

Cited by

  • 2015Curating media learning: Towards a porous expertise31 cited
  • 2013Literary English and the Challenge of Multimodality31 cited
  • 2024Postdigital Videogames Literacies: Thinking With, Through, and Beyond James Gee’s Learning Principles30 cited
  • 2016Desarrollo de habilidades de lectura a través de los videojuegos: Estado del arte30 cited
  • 2016Intertextual media references as resources for managing frames, epistemics, and identity in conversation among friends28 cited
  • 2022Digital games, literacy and language learning in L1 and L228 cited
  • 2016Playing out loud: Videogame references as resources in friend interaction for managing frames, epistemics, and group identity26 cited
  • 2022Multimodality, learning and decision‐making: children's metacognitive reflections on their engagement with video games as interactive texts24 cited
  • 2022A critical review of digital game literacies in the English classroom15 cited