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Computer-Supported Collaborative Learning at the Workplace
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Computer-Supported Collaborative Learning at the Workplace (2013)Computer-Supported Collaborative Learning…Unpacking the Inherent Design Principles of Mobile Microlearning (2019)Unpacking the Inherent Design…Patterns of knowledge sharing in an online affinity space for diabetes (2018)Patterns of knowledge sharing…Synthesizing Pedagogies and Engaging Students: Creating Blended eLearning Strategies for Library Research and Writing Instruction (2016)Synthesizing Pedagogies and E…Massively Multiplayer Online Role Playing Games (MMORPGs) and the 21st century skills: A comprehensive research review from 2010 to 2016 (2016)Massively Multiplayer Online …Current trends on ICT technologies for enterprise information systems (2015)Current trends on ICT technol…Engagement as a Volitional Construct (2014)Engagement as a Volitional Co…Designing computer‐supported collaborative learning at work for rural IT workers: Learning ensembles and geographic isolation (2014)Designing computer‐supported …Users of the world, unite! The challenges and opportunities of Social Media (2009)Big data: The next frontier for innovation, competition, and productivity (2011)Gamifying learning experiences: Practical implications and outcomes (2013)ERP Systems Towards Digital Transformation (2018)Digitalization in Developing Maritime Business Environments towards Ensuring Sustainability (2020)Hybrid intelligence in procurement: Disillusionment with AI’s superiority? (2023)Social Capital in the Creation of Human Capital (1988)Communities of Practice (1998)Communities of practice learning, meaning, and identity (1999)Personal knowledge management and enactment of personal knowledge infrastructures as shadow IT (2020)Self-efficacy mechanism in human agency. (1982)From Intentions to Actions: A Theory of Planned Behavior (1985)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Comparing Serious Games and Educational Simulations: Effects on Enjoyment, Deep Thinking, Interest and Cognitive Learning Gains (2018)Influence of Teacher and Family Support on University Student Motivation and Engagement (2021)Learning processes and their mediating role between teaching quality and student achievement: A systematic review (2022)The origins of intelligence in children. (1952)A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives (2001)Faculty perceptions of students' information literacy skills competencies (2013)From Content to Context: Videogames as Designed Experience (2006)The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments (2006)Game-based Learning and 21st century skills: A review of recent research (2016)A meta‐analysis of research on digital game‐based science learning (2020)Emotional intelligence and transformational leadership in virtual teams: lessons from MMOGs (2020)Esports matrix: Structuring the esports research agenda (2020)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)The Art of Case Study Research (1996)Experiential Learning : Experience as the Source of Learning and Development (1983)Qualitative Research: A Guide to Design and Implementation (2009)Purposeful Sampling for Qualitative Data Collection and Analysis in Mixed Method Implementation Research (2013)An Interactive Serious Mobile Game for Supporting the Learning of Programming in JavaScript in the Context of Eco-Friendly City Management (2020)Digital Skills of Mobile Journalists: Exploring Learning Needs and Learner Experiences of Just-in-Time Learning With Smartphones (2021)Creación, evaluación e implementación de la aplicación para la Educación Superior MoILCaps (2024)
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  • 2015Current trends on ICT technologies for enterprise information systems168 cited
  • 2019Unpacking the Inherent Design Principles of Mobile Microlearning131 cited
  • 2016Massively Multiplayer Online Role Playing Games (MMORPGs) and the 21st century skills: A comprehensive research review from 2010 to 2016116 cited
  • 2014Engagement as a Volitional Construct63 cited
  • 2018Patterns of knowledge sharing in an online affinity space for diabetes20 cited
  • 2014Designing computer‐supported collaborative learning at work for rural IT workers: Learning ensembles and geographic isolation4 cited
  • 2016Synthesizing Pedagogies and Engaging Students: Creating Blended eLearning Strategies for Library Research and Writing Instruction3 cited

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