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Serious Games for Healthcare
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Serious Games for Healthcare (2012)Serious Games for HealthcareNarrative Identity Reconstruction as Adaptive Growth During Mental Health Recovery: A Narrative Coaching Boardgame Approach (2019)Narrative Identity Reconstruc…Socio-Psychological Perspectives on the Potential for Serious Games to Promote Transcendental Values in IWRM Decision-Making (2018)Socio-Psychological Perspecti…An Overview of Serious Game Engines and Frameworks (2017)An Overview of Serious Game E…Visuohaptic augmented feedback for enhancing motor skills acquisition (2016)Visuohaptic augmented feedbac…What Serious Video Games Can Offer Child Obesity Prevention (2014)What Serious Video Games Can …Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education (2014)Development of Game-Like Simu…Implementation intentions: Strong effects of simple plans. (1999)Playing for Real (2008)Generation M2: Media in the Lives of 8- to 18-Year-Olds (2010)Meal-Specific Dietary Changes From Squires Quest! II: A Serious Video Game Intervention (2016)Designing and evaluating Reto Global, a serious video game for supporting global warming awareness (2023)Review : Knowledge Management and Knowledge Management Systems: Conceptual Foundations And Research Issues1,2 (2001)Rules of Play: Game Design Fundamentals (2003)What Video Games Have to Teach Us about Learning and Literacy (2004)Digital games in health professions education: Advantages, disadvantages, and game engagement factors (2017)Digital games in medical education:Key terms, concepts, and definitions (2017)Measuring the Learning Effectiveness of Serious Gaming for Training of Complex Manufacturing Tasks (2017)G*Power 3: A flexible statistical power analysis program for the social, behavioral, and biomedical sciences (2007)Serious Games : An Overview (2007)Hand pressure distribution during Oldowan stone tool production (2012)An Experimental Application of the DELPHI Method to the Use of Experts (1963)Serious Games (1970)Serious Games: Games That Educate, Train, and Inform (2005)Does the autistic child have a “theory of mind” ? (1985)Universals in the Content and Structure of Values: Theoretical Advances and Empirical Tests in 20 Countries (1992)Social Cognitive Theory: An Agentic Perspective (2001)The Potential of Serious Games to Solve Water Problems: Editorial to the Special Issue on Game-Based Approaches to Sustainable Water Governance (2019)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)Changing Personal Values through Value-Manipulation Tasks: A Systematic Literature Review Based on Schwartz’s Theory of Basic Human Values (2022)Possible selves. (1986)TARGET ARTICLE: "Posttraumatic Growth: Conceptual Foundations and Empirical Evidence" (2004)
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  • 2014Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education51 cited
  • 2018Socio-Psychological Perspectives on the Potential for Serious Games to Promote Transcendental Values in IWRM Decision-Making34 cited
  • 2014What Serious Video Games Can Offer Child Obesity Prevention27 cited
  • 2019Narrative Identity Reconstruction as Adaptive Growth During Mental Health Recovery: A Narrative Coaching Boardgame Approach25 cited
  • 2016Visuohaptic augmented feedback for enhancing motor skills acquisition23 cited
  • 2017An Overview of Serious Game Engines and Frameworks23 cited

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