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Spatial Social Behavior in Second Life
4 references·5 citing·36 second hop
Spatial Social Behavior in Second Life (2007)Spatial Social Behavior in Second LifeBodyChat (1998)BodyChatPersonal space: Where we now stand. (1983)Personal space: Where we now …The Hidden Dimension (1973)The Hidden DimensionThe Silent Language (1959)The Silent LanguageTowards Models for Designing Language Learning in Virtual Worlds (2013)Towards Models for Designing …Social Traps in Second Life (2010)Social Traps in Second LifeAutomatically Detecting Points of Interest and Social Networks from Tracking Positions of Avatars in a Virtual World (2009)Automatically Detecting Point…International Journal of Internet Research Ethics (2008)International Journal of Inte…Virtual Reality (2004)Virtual RealityHuman behavior and the principle of least effort (1949)The Measurement of Meaning (1957)The measurement of psychological androgyny. (1974)Windows, view, and office characteristics predict physical and psychological discomfort (2010)Human-robot proxemics (2011)Preferred Interpersonal Distances: A Global Comparison (2017)Social Dilemmas (1980)Grounding in communication. (1991)The Grammar of Society (2005)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)Communities of practice learning, meaning, and identity (1999)Language learning through conversation envisioning in virtual reality: a sociocultural approach (2018)The interplay of avatar identities, self-efficacy, and language practices (2020)Homo Ludens: A Study of the Play-Element in Culture. (1951)The Rhetorical Situation (1968)Physical accessibility of gaming opportunity and its relationship to gaming involvement and problem gambling: A systematic review (2013)The Health Guru: Masculinity and Fitness Coaching in the Blogosphere (2013)Designing Virtual Worlds (2025)Sequencing in Conversational Openings 1 (1968)Opening up Closings (1973)Hand and mind: what gestures reveal about thought (1993)A conversational robot utilizing facial and body expressions (2002)R-U-Typing-2-Me? Evolving a chat tool to increase understanding in learning activities (2006)Modeling Embodied Feedback with Virtual Humans (2008)Accommodation theory: Communication, context, and consequence (1991)Life on the Screen: Identity in the Age of the Internet (1997)VIRTUAL REALITY, ONTOLOGY, AND VALUE (2006)Computer Ethics and Neoplatonic Virtue (2011)Deconstruction (2021)The Cultural Anthropology of Time: A Critical Essay (1992)The mobile connection: the cell phone's impact on society (2004)Cultural Intelligence: Its Measurement and Effects on Cultural Judgment and Decision Making, Cultural Adaptation and Task Performance (2007)Self-monitoring of expressive behavior. (1974)IEMOCAP: interactive emotional dyadic motion capture database (2008)Customer Experience Creation: Determinants, Dynamics and Management Strategies (2009)
this work references cited by second hop

References

  • 1973The Hidden Dimension4,860 cited
  • 1959The Silent Language3,464 cited
  • 1983Personal space: Where we now stand.500 cited
  • 1998BodyChat123 cited

Cited by

  • 2008International Journal of Internet Research Ethics114 cited
  • 2013Towards Models for Designing Language Learning in Virtual Worlds25 cited
  • 2004Virtual Reality14 cited
  • 2010Social Traps in Second Life11 cited
  • 2009Automatically Detecting Points of Interest and Social Networks from Tracking Positions of Avatars in a Virtual World8 cited

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