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A pilot study of a 3D game environment for construction safety education
2 references·3 citing·16 second hop
A pilot study of a 3D game environment for construction safety education (2011)A pilot study of a 3D game environment fo…Digital Game-Based Learning (2020)Digital Game-Based LearningThe Ethics of Indigenous Storytelling: using the Torque Game Engine to Support Australian Aboriginal Cultural Heritage (2007)The Ethics of Indigenous Stor…Serious Gaming for Behaviour Change: A Systematic Review (2022)Serious Gaming for Behaviour …Perceived Importance of Authentic Learning Factors in Designing Construction Safety Simulation Game-Based Assignment: Random Forest Approach (2020)Perceived Importance of Authe…Exploring gamification approach in hazard identification training for Malaysian construction industry (2019)Exploring gamification approa…The Australian Aborigines (1979)Nourishing terrains : Australian Aboriginal views of landscape and wilderness (1996)Serious Games in Cultural Heritage (2009)Developing serious games for cultural heritage: a state-of-the-art review (2010)Serious Games (1970)Games, Motivation, and Learning: A Research and Practice Model (2002)Serious Games : An Overview (2007)Situated Learning (1991)Handbook of Research on Educational Communications and Technology (2013)Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)Intrinsic Motivation and Self-Determination in Human Behavior (1985)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Efficacy of the Theory of Planned Behaviour: A meta‐analytic review (2001)The Theory and Practice of Online Learning (2008)A meta-analysis of the cognitive and motivational effects of serious games. (2013)Handbook of Self-Regulation of Learning and Performance (2017)
this work references cited by second hop

References

  • 2020Digital Game-Based Learning2,893 cited
  • 2007The Ethics of Indigenous Storytelling: using the Torque Game Engine to Support Australian Aboriginal Cultural Heritage18 cited

Cited by

  • 2022Serious Gaming for Behaviour Change: A Systematic Review96 cited
  • 2020Perceived Importance of Authentic Learning Factors in Designing Construction Safety Simulation Game-Based Assignment: Random Forest Approach36 cited
  • 2019Exploring gamification approach in hazard identification training for Malaysian construction industry34 cited

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