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Life-Like Characters: Tools, Affective Functions, and Applications (Cognitive Technologies)
0 references·5 citing·19 second hop
Life-Like Characters: Tools, Affective Functions, and Applications (Cognitive Technologies) (2004)Life-Like Characters: Tools, Affective Fu…Affective game engines (2009)Affective game enginesMultimodal Human-Robot Interaction Framework for a Personal Robot (2006)Multimodal Human-Robot Intera…Computational Humor (2006)Computational HumorEvaluating Affective Feedback of the 3D Agent Max in a Competitive Cards Game (2005)Evaluating Affective Feedback…Emotion Estimation and Reasoning Based on Affective Textual Interaction (2005)Emotion Estimation and Reason…Affective Computing (1997)Computers that care: investigating the effects of orientation of emotion exhibited by an embodied computer agent (2005)Detecting Stress During Real-World Driving Tasks Using Physiological Sensors (2005)Effects of (in)accurate empathy and situational valence on attitudes towards robots (2010)Fully Embodied Conversational Avatars: Making Communicative Behaviors Autonomous (1999)Life-Like Characters (2004)Synesketch: An Open Source Library for Sentence-Based Emotion Recognition (2013)The Cognitive Structure of Emotions (1988)A Survey of Affect Recognition Methods: Audio, Visual, and Spontaneous Expressions (2008)Adaptation in Affective Video Games: A Literature Review (2016)Infant-like Social Interactions between a Robot and a Human Caregiver (2000)A survey of socially interactive robots (2003)Designing robots for long-term social interaction (2005)Conversational Style: Analyzing Talk among Friends (1985)Describing the emotional states that are expressed in speech (2003)Embodied Construction Grammar in simulation-based language understanding (2005)Humor (2006)Conversational Agents and the Construction of Humorous Acts (2007)Recognizing Humor on Twitter (2014)
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  • 2009Affective game engines100 cited
  • 2005Emotion Estimation and Reasoning Based on Affective Textual Interaction97 cited
  • 2006Computational Humor87 cited
  • 2006Multimodal Human-Robot Interaction Framework for a Personal Robot63 cited
  • 2005Evaluating Affective Feedback of the 3D Agent Max in a Competitive Cards Game60 cited

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