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Mindful Gaming: How Digital Games Can Improve Mindfulness
16 references·0 citing·37 second hop
Mindful Gaming: How Digital Games Can Improve Mindfulness (2015)Mindful Gaming: How Digital Games Can Imp…Learning, Attentional Control, and Action Video Games (2012)Learning, Attentional Control…The effects of video game playing on attention, memory, and executive control (2008)The effects of video game pla…Mindfulness: Theoretical Foundations and Evidence for its Salutary Effects (2007)Mindfulness: Theoretical Foun…The toronto mindfulness scale: Development and validation (2006)The toronto mindfulness scale…Motivations for Play in Online Games (2006)Motivations for Play in Onlin…Meditation states and traits: EEG, ERP, and neuroimaging studies. (2006)Meditation states and traits:…Wherever You Go, There You Are: Mindfulness Meditation in Everyday Life (2005)Wherever You Go, There You Ar…GameFlow (2005)GameFlowAn automated version of the operation span task (2005)An automated version of the o…Mindfulness: A Proposed Operational Definition (2004)Mindfulness: A Proposed Opera…Flow and Media Enjoyment (2004)Flow and Media EnjoymentCriticizing and reassuring oneself: An exploration of forms, styles and reasons in female students (2004)Criticizing and reassuring on…The benefits of being present: Mindfulness and its role in psychological well-being. (2003)The benefits of being present…Wherever you go, there you are: Mindfulness meditation in everyday life (1995)Wherever you go, there you ar…Cognitive-Behavioral Treatment of Borderline Personality Disorder (1994)Cognitive-Behavioral Treatmen…Cognitive-Behavioral Treatment of Borderline Personality Disorder (1993)Cognitive-Behavioral Treatmen…Internet Addiction: The Emergence of a New Clinical Disorder (1998)The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments (2006)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Games and Recovery (2009)A conceptual and methodological critique of internet addiction research: Towards a model of compensatory internet use (2013)Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders: An Interaction of Person-Affect-Cognition-Execution (I-PACE) model (2016)The Satisfaction With Life Scale (1985)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)The Prosocial Classroom: Teacher Social and Emotional Competence in Relation to Student and Classroom Outcomes (2008)How Does Mindfulness Meditation Work? Proposing Mechanisms of Action From a Conceptual and Neural Perspective (2011)Flow: the psychology of optimal experience (1990)Flow. The Psychology of Optimal Experience. New York (HarperPerennial) 1990. (1990)Flow: The Psychology of Optimal Experience (1991)Designing games with a purpose (2008)Measuring and defining the experience of immersion in games (2008)The benefits of playing video games. (2013)The CES-D Scale (1977)Self-determination theory: A macrotheory of human motivation, development, and health. (2008)Diagnostic and Statistical Manual of Mental Disorders (2013)Individual differences in working memory and reading (1980)Structural Equations with Latent Variables (1989)Structural Equations with Latent Variables. (1991)The nature of individual differences in working memory capacity: Active maintenance in primary memory and controlled search from secondary memory. (2007)Examining the protective effects of mindfulness training on working memory capacity and affective experience. (2010)The Pen Is Mightier Than the Keyboard (2014)The Principles of Psychology (1891)Mechanisms of mindfulness (2005)Full Catastrophe Living: Using the Wisdom of Your Body and Mind to Face Stress, Pain, and Illness (2008)Emotion-regulation strategies across psychopathology: A meta-analytic review (2009)Acceptance and commitment therapy, relational frame theory, and the third wave of behavioral and cognitive therapies (2004)Effects of mindfulness on psychological health: A review of empirical studies (2011)Implications for educational practice of the science of learning and development (2019)Mindfulness-Based Interventions in Context: Past, Present, and Future (2003)Multidimensional Assessment of Emotion Regulation and Dysregulation: Development, Factor Structure, and Initial Validation of the Difficulties in Emotion Regulation Scale (2003)Using Self-Report Assessment Methods to Explore Facets of Mindfulness (2006)The Five Factor Model and impulsivity: using a structural model of personality to understand impulsivity (2001)
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References

  • 2003The benefits of being present: Mindfulness and its role in psychological well-being.13,438 cited
  • 2004Mindfulness: A Proposed Operational Definition7,229 cited
  • 1993Cognitive-Behavioral Treatment of Borderline Personality Disorder7,132 cited
  • 1994Cognitive-Behavioral Treatment of Borderline Personality Disorder6,278 cited
  • 2007Mindfulness: Theoretical Foundations and Evidence for its Salutary Effects3,648 cited
  • 2005Wherever You Go, There You Are: Mindfulness Meditation in Everyday Life3,205 cited
  • 2006Motivations for Play in Online Games2,961 cited
  • 1995Wherever you go, there you are: Mindfulness meditation in everyday life2,896 cited
  • 2005GameFlow2,122 cited
  • 2005An automated version of the operation span task1,861 cited
  • 2006Meditation states and traits: EEG, ERP, and neuroimaging studies.1,733 cited
  • 2006The toronto mindfulness scale: Development and validation1,456 cited
  • 2008The effects of video game playing on attention, memory, and executive control1,001 cited
  • 2004Criticizing and reassuring oneself: An exploration of forms, styles and reasons in female students894 cited
  • 2004Flow and Media Enjoyment739 cited

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  • 2012Learning, Attentional Control, and Action Video Games683 cited
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