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FearNot! – An Emergent Narrative Approach to Virtual Dramas for Anti-bullying Education
5 references·3 citing·27 second hop
FearNot! – An Emergent Narrative Approach to Virtual Dramas for Anti-bullying Education (2007)FearNot! – An Emergent Narrative Approach…Theatre of the oppressed (2020)Theatre of the oppressedFeeling and Reasoning: A Computational Model for Emotional Characters (2005)Feeling and Reasoning: A Comp…Tears and fears (2001)Tears and fearsEmotion And Adaptation (1991)Emotion And AdaptationThe Cognitive Structure of Emotions (1988)The Cognitive Structure of Em…Towards Player Adaptivity in a Serious Game for Conflict Resolution (2011)Towards Player Adaptivity in …Innovative Integrated Architecture for Educational Games: Challenges and Merits (2011)Innovative Integrated Archite…A computational approach towards conflict resolution for serious games (2011)A computational approach towa…Science as argument: Implications for teaching and learning scientific thinking (1993)Eleven Principles of Effective Character Education (1996)Journal of Science Education (2020)Affective Computing (1997)Affect recognition for interactive companions: challenges and design in real world scenarios (2009)Computationally modeling human emotion (2014)Blending Human and Artificial Intelligence to Support Autistic Children’s Social Communication Skills (2018)Homo Ludens: A Study of the Play-Element in Culture. (1951)Enhancing school-based prevention and youth development through coordinated social, emotional, and academic learning. (2003)The Handbook of Conflict Resolution: Theory and Practice (2006)iLift: A health behavior change support system for lifting and transfer techniques to prevent lower-back injuries in healthcare (2016)The Repertoire of Nonverbal Behavior: Categories, Origins, Usage, and Coding (1969)Toward a new generation of virtual humans for interactive experiences (2002)Evaluating a Computational Model of Emotion (2005)Investigations on empathy towards humans and robots using fMRI (2014)Conflict and conflict management: Reflections and update (1992)From Content to Context: Videogames as Designed Experience (2006)In-Game (2011)Handbook of Positive Psychology (2001)Core affect and the psychological construction of emotion. (2003)The Benefits of Frequent Positive Affect: Does Happiness Lead to Success? (2005)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)Prejudice, social stress, and mental health in lesbian, gay, and bisexual populations: Conceptual issues and research evidence. (2003)Stress: Appraisal and Coping (2013)Critical Pedagogies and Language Learning (2004)Communication for Development and Social Change (2008)Social Design Experiments: Toward Equity by Design (2016)
this work references cited by second hop

References

  • 1991Emotion And Adaptation12,682 cited
  • 1988The Cognitive Structure of Emotions6,207 cited
  • 2020Theatre of the oppressed1,521 cited
  • 2005Feeling and Reasoning: A Computational Model for Emotional Characters212 cited
  • 2001Tears and fears198 cited

Cited by

  • 2011Towards Player Adaptivity in a Serious Game for Conflict Resolution35 cited
  • 2011A computational approach towards conflict resolution for serious games32 cited
  • 2011Innovative Integrated Architecture for Educational Games: Challenges and Merits30 cited

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