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Authentic Activity as a Model for Appropriate Learning Activity: Implications for Design of Computer-Based Simulations
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Authentic Activity as a Model for Appropriate Learning Activity: Implications for Design of Computer-Based Simulations (1994)Authentic Activity as a Model for Appropr…A Study of the Efficacy of Project-based Learning Integrated with Computer- based Simulation - STELLA (2010)A Study of the Efficacy of Pr…From hackers to luddites, game players to game creators: Profiles of adolescent students using technology (1998)From hackers to luddites, gam…Situated Cognition and the Culture of Learning (1989)The Emperor's New Mind: Concerning Computers, Minds, and the Laws of Physics (1990)Motivating Project-Based Learning: Sustaining the Doing, Supporting the Learning (1991)Project-Based Learning from Constructivism Point of View (2017)The Effect of Project-Based Learning Assisted by Electronic Media on Learning Motivation and Science Process Skills (2020)Students’ evaluation of teaching in the project-based learning programme: An instrument and a development process (2021)Teachers of Mathematics (1948)Video Kids: Making Sense of Nintendo (1991)Project-Based Learning: Pursuits with a Purpose. (1994)
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  • 2010A Study of the Efficacy of Project-based Learning Integrated with Computer- based Simulation - STELLA106 cited
  • 1998From hackers to luddites, game players to game creators: Profiles of adolescent students using technology21 cited

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