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In this article we introduce and explore the concept of Computer-Augmented Games – the use of computer technology to provide support or tools for gaming activities rather than use the technology as the complete mediating platform. Several examples of these games are presented and placed in a design space using a multi-dimensional typology of games approach. Based on this, possible future directions for using computers to support gameplay are discussed.
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Stored only when both papers are in the corpus — 23 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.