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How fantasy becomes reality: seeing through media influence
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  • 2011Playing With Prejudice: The Prevalence and Consequences of Racial Stereotypes in Video Games148 cited
  • 2013The Sense of Sight in Rabbinic Culture129 cited
  • 2016Violent video game effects on salivary cortisol, arousal, and aggressive thoughts in children72 cited
  • 2013Engaging with Stories and Characters: Learning, Persuasion, and Transportation into Narrative Worlds52 cited
  • 2015Setting the Stage for Social Change: Using Live Theater to Dispel Myths About Intimate Partner Violence29 cited
  • 2017The Reproduction of the Hypermasculine Male: Select Subaltern Views26 cited
  • 2013(Mis)Perceptions Around Intimate Partner Violence in the Music Video and Lyrics for “Love the Way You Lie”20 cited
  • 2011Recurrent issues in efforts to prevent homicidal youth violence in schools: Expert opinions17 cited
  • 2017Walking the Line between Reality and Fiction in Online Spaces: Understanding the Effects of Narrative Transportation17 cited
  • 2016Fan fiction as a vehicle for meaning making: Eudaimonic appreciation, hedonic enjoyment, and other perspectives on fan engagement with television.15 cited
  • 2010Powerful or Pretty: A Content Analysis of Gender Images in Children's Animated Films14 cited
  • 2018Commodification in mass media’s educative function in Kenya: How now shall we think?6 cited
  • 2013Storytelling and Media

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4 cited