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Universal Usability: Designing Computer Interfaces for Diverse Users
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Universal Usability: Designing Computer Interfaces for Diverse Users (2008)Universal Usability: Designing Computer I…Analysis of students with and without disabilities in an e-learning setting (2019)Analysis of students with and…Age-Related Differences in Eye Tracking and Usability Performance: Website Usability for Older Adults (2012)Age-Related Differences in Ey…A Framework for Studying Cognitive Impairment to Inform Inclusive Design (2012)A Framework for Studying Cogn…Investigation of Best Practices for Maintaining Section 508 Compliance in U.S. Federal Web Sites (2011)Investigation of Best Practic…Designing for collaboration: a study in intergenerational social game design (2011)Designing for collaboration: …Email Accessibility and Social Networking (2009)Email Accessibility and Socia…Compensating for anterograde amnesia: A new training method that capitalizes on emerging smartphone technologies (2009)Compensating for anterograde …Beyond Section 508: The spectrum of legal requirements for accessible e-government Web sites in the United States (2004)Universal Usability: Designing Computer Interfaces for Diverse User Populations (2007)A survey of blind users on the usability of email applications (2012)VoiceMail architecture in desktop and mobile devices for the Blind people (2012)On the inclusion of learners with visual impairment in computing education programs in Brazil: practices of educators and perceptions of visually impaired learners (2018)Improving web accessibility: a study of webmaster perceptions (2003)Assessing Section 508 compliance on federal e-government Web sites: A multi-method, user-centered evaluation of accessibility for persons with disabilities (2006)Accessibility of U.S. federal government home pages: Section 508 compliance and site accessibility statements (2011)Ensuring Accessibility for People with Disabilities (2012)An approach to improve the accessibility and usability of existing web system (2013)Usability and transparency in the design of a tool for automatic support for web accessibility validation (2022)Style in Language (1962)Linguistics and Poetics (1981)Motivations for Play in Online Games (2006)The dynamics of younger and older adult's paired behavior when playing an interactive silhouette game (2013)Player–video game interaction: A systematic review of current concepts (2015)Setting Up and Conducting the Co-design of an Intergenerational Digital Game: A State-of-the-Art Literature Review (2019)Web usability and age (2002)Computer and Internet Use in the United States: 2003 (2005)Second-Level Digital Divide: Differences in People's Online Skills (2007)Tailoring the Mode of Information Presentation: Effects on Younger and Older Adults' Attention and Recall of Online Information (2016)The impact of product presentation on decision-making and purchasing (2019)The Impact of Interface Design Element Features on Task Performance in Older Adults: Evidence from Eye-Tracking and EEG Signals (2022)DISCRIMINATION LEARNING WITH AND WITHOUT “ERRORS”1 (1963)Aging and Cognitive Processes (1982)Errorless learning in the rehabilitation of memory impaired people (1994)PDA and smartphone use by individuals with moderate-to-severe memory impairment: Application of a theory-driven training programme (2012)Technological memory aid use by people with acquired brain injury (2015)Technological aids for the rehabilitation of memory and executive functioning in children and adolescents with acquired brain injury (2016)International Surveys on the Use of ICD-10 and Related Diagnostic Systems (2002)Diagnostic and Statistical Manual of Mental Disorders (2013)Technology Mediated Interaction for Users with Learning Disabilities: A Scoping Review (2020)Diagnostic and Statistical Manual of Mental Disorders (2022)Inclusive Design Guidelines for HCI (2001)Hearing Impairments (2008)More than meets the eye (2010)
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  • 2012Age-Related Differences in Eye Tracking and Usability Performance: Website Usability for Older Adults105 cited
  • 2009Compensating for anterograde amnesia: A new training method that capitalizes on emerging smartphone technologies74 cited
  • 2011Designing for collaboration: a study in intergenerational social game design48 cited
  • 2011Investigation of Best Practices for Maintaining Section 508 Compliance in U.S. Federal Web Sites16 cited
  • 2009Email Accessibility and Social Networking14 cited
  • 2019Analysis of students with and without disabilities in an e-learning setting5 cited
  • 2012A Framework for Studying Cognitive Impairment to Inform Inclusive Design2 cited

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