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Effects of Using Programmed Cards on Learning in a Museum Environment1
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Effects of Using Programmed Cards on Learning in a Museum Environment1 (1974)Effects of Using Programmed Cards on Lear…Statistical Principles in Experimental Design (2003)Statistical Principles in Exp…The Learning Benefits of Leisure (1990)The Learning Benefits of Leis…Recessing in Exhibit Design as a Device for Directing Attention (1984)Recessing in Exhibit Design a…Representation and Understanding: Studies in Cognitive Science (1975)The Latent Structure of the Need Satisfying Properties of Leisure Activities (1979)The Field Trip Milieu: Learning and Behavior as a Function of Contextual Events (1982)Leisure Activity, Motivation, and Academic Achievement in High School Students (1992)Understanding Relationships Among Recreation Opportunities: A Meta-Analysis of Nine Studies (2004)The Involvement of Children in the Arts during Their Leisure Time (2020)The Effectiveness of Guidance Devices on Visitor Learning (1975)Exhibits for the Small Museum: A Handbook (1976)A Critical Look at a Critical Look: A Response to Alt's Critique of Shettel's Work (1978)A Critique and Improvement of the CL Common Language Effect Size Statistics of McGraw and Wong (2000)Relations Among Positive Parenting, Children's Effortful Control, and Externalizing Problems: A Three-Wave Longitudinal Study (2005)Sample Size Justification (2022)
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References

  • 2003Statistical Principles in Experimental Design2,325 cited

Cited by

  • 1990The Learning Benefits of Leisure70 cited
  • 1984Recessing in Exhibit Design as a Device for Directing Attention3 cited

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