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Do Online Game Players Overplay
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Do Online Game Players Overplay (2011)Do Online Game Players OverplayPathological Video-Game Use Among Youth Ages 8 to 18 (2009)Pathological Video-Game Use A…Tying Odysseus to the Mast: Evidence From a Commitment Savings Product in the Philippines (2006)Tying Odysseus to the Mast: E…Video Game Addiction in Children and Teenagers in Taiwan (2004)Video Game Addiction in Child…Save More Tomorrow™: Using Behavioral Economics to Increase Employee Saving (2004)Save More Tomorrow™: Using Be…Addiction and Cue-Triggered Decision Processes (2004)Addiction and Cue-Triggered D…Time Discounting and Time Preference: A Critical Review (2002)Time Discounting and Time Pre…RETRACTED: Procrastination, Deadlines, and Performance: Self-Control by Precommitment (2002)RETRACTED: Procrastination, D…Temptation and Self-Control (2001)Temptation and Self-ControlChoice and Procrastination (2001)Choice and ProcrastinationA Cue-Theory of Consumption (2001)A Cue-Theory of ConsumptionMixing virtue and vice: combining the immediacy effect and the diversification heuristic (1999)Mixing virtue and vice: combi…Doing It Now or Later (1999)Doing It Now or LaterConsumption Self-Control by Rationing Purchase Quantities of Virtue and Vice (1998)Consumption Self-Control by R…Golden Eggs and Hyperbolic Discounting (1997)Golden Eggs and Hyperbolic Di…Anomalies in Intertemporal Choice: Evidence and an Interpretation (1992)Anomalies in Intertemporal Ch…Measuring utility by a single-response sequential method (1964)Measuring utility by a single…Myopia and Inconsistency in Dynamic Utility Maximization (1973)Toward a positive theory of consumer choice (1980)Prospect theory: An analysis of decision under risk (1988)Construal-level theory of psychological distance. (2010)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Internet Addiction: The Emergence of a New Clinical Disorder (1998)An international consensus for assessing internet gaming disorder using the new DSM ‐5 approach (2014)The Internet Gaming Disorder Scale. (2015)Internet gaming disorder in children and adolescents: a systematic review (2018)A Theory of Rational Addiction (1988)Anomalies: The Endowment Effect, Loss Aversion, and Status Quo Bias (1991)Discrete Choice Methods with Simulation (2001)A Model of Reference-Dependent Preferences (2006)Self-regulation and depletion of limited resources: Does self-control resemble a muscle? (2000)Procrastination: Associations with achievement goal orientation and learning strategies (2007)Does self-control predict financial behavior and financial well-being? (2017)Self-Control and Academic Achievement (2019)An Economic Theory of Self-Control (1981)THE BEHAVIORAL LIFE‐CYCLE HYPOTHESIS (1988)Advances in prospect theory: Cumulative representation of uncertainty (1992)Psychology and Economics: Evidence from the Field (2009)On the psychology of poverty (2014)The Economic Importance of Financial Literacy: Theory and Evidence (2014)Specious reward: A behavioral theory of impulsiveness and impulse control. (1975)Implications of rational inattention (2003)Does Culture Affect Economic Outcomes? (2006)Myopia and Inconsistency in Dynamic Utility Maximization (1955)A Dual-Self Model of Impulse Control (2006)Present-Biased Preferences and Credit Card Borrowing (2009)Savings Constraints and Microenterprise Development: Evidence from a Field Experiment in Kenya (2013)Loss Aversion in Riskless Choice: A Reference-Dependent Model (1991)Cognitive Reflection and Decision Making (2005)Recent developments in modeling preferences: Uncertainty and ambiguity (1992)Measuring Trust* (2000)Field Experiments (2004)When and Why Incentives (Don't) Work to Modify Behavior (2011)Poverty Impedes Cognitive Function (2013)
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References

  • 2002Time Discounting and Time Preference: A Critical Review6,395 cited
  • 1997Golden Eggs and Hyperbolic Discounting6,117 cited
  • 1999Doing It Now or Later3,127 cited
  • 1964Measuring utility by a single-response sequential method2,656 cited
  • 2004Save More Tomorrow™: Using Behavioral Economics to Increase Employee Saving2,490 cited
  • 1992Anomalies in Intertemporal Choice: Evidence and an Interpretation2,305 cited
  • 2006Tying Odysseus to the Mast: Evidence From a Commitment Savings Product in the Philippines1,544 cited
  • 2002RETRACTED: Procrastination, Deadlines, and Performance: Self-Control by Precommitment1,266 cited
  • 2001Temptation and Self-Control1,207 cited
  • 2009Pathological Video-Game Use Among Youth Ages 8 to 181,086 cited
  • 2001Choice and Procrastination944 cited
  • 1998Consumption Self-Control by Rationing Purchase Quantities of Virtue and Vice831 cited
  • 2004Addiction and Cue-Triggered Decision Processes731 cited
  • 2004Video Game Addiction in Children and Teenagers in Taiwan385 cited
  • 2001A Cue-Theory of Consumption360 cited
  • 1999Mixing virtue and vice: combining the immediacy effect and the diversification heuristic

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