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Gambling in children and adolescents
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Gambling in children and adolescents (2020)Gambling in children and adolescentsVideo game loot boxes are psychologically akin to gambling (2018)Video game loot boxes are psy…Video game loot boxes are linked to problem gambling: Results of a large-scale survey (2018)Video game loot boxes are lin…Problem gambling worldwide: An update and systematic review of empirical research (2000–2015) (2016)Problem gambling worldwide: A…Prevalence of Adolescent Problem Gambling: A Systematic Review of Recent Research (2016)Prevalence of Adolescent Prob…Early risk and protective factors for problem gambling: A systematic review and meta-analysis of longitudinal studies (2016)Early risk and protective fac…Internet gaming disorder and the DSM ‐5 (2013)Internet gaming disorder and …Diagnostic and Statistical Manual of Mental Disorders, 5th Edition (2013)Diagnostic and Statistical Ma…3. An international perspective on youth gambling prevalence studies (2011)3. An international perspecti…REVIEW ARTICLES (2010)REVIEW ARTICLESLongitudinal links between impulsivity, gambling problems and depressive symptoms: a transactional model from adolescence to early adulthood (2010)Longitudinal links between im…The Stubborn Logic of Regular Gamblers: Obstacles and Dilemmas in Cognitive Gambling Research (2004)The Stubborn Logic of Regular…The Relationship of Impulsivity, Sensation Seeking, Coping, and Substance Use in Youth Gamblers. (2004)The Relationship of Impulsivi…Neurodevelopment, Impulsivity, and Adolescent Gambling (2003)Neurodevelopment, Impulsivity…Pathological gambling among high school students (1987)Pathological gambling among h…Children's Games in Street and Playground. (1971)Children's Games in Street an…Man, Play, and Games. (1963)Man, Play, and Games.Schedules of reinforcement. (1957)The Neurobiology of Substance and Behavioral Addictions (2006)Adolescent Gambling: A Review of an Emerging Field of Research (2010)Diagnostic and Statistical Manual of Mental Disorders (2013)The Journal of the American Academy of Psychiatry and the Law. (2021)Internet Addiction: The Emergence of a New Clinical Disorder (1998)Psychiatric features of individuals with problematic internet use (2000)Prevalence of pathological internet use among adolescents in E urope: demographic and social factors (2012)Internet gaming addiction: current perspectives (2013)Regular gaming behavior and internet gaming disorder in European adolescents: results from a cross-national representative survey of prevalence, predictors, and psychopathological correlates (2014)The Conceptualisation and Measurement of DSM-5 Internet Gaming Disorder: The Development of the IGD-20 Test (2014)Reckless behavior in adolescence: A developmental perspective (1992)International Journal of Adolescent Medicine and Health (2011)Attachment and emotion regulation in substance addictions and behavioral addictions (2017)Gambling disorder (2019)The prevalence of gambling and problematic gambling: a systematic review and meta-analysis (2024)The South Oaks Gambling Screen (SOGS): a new instrument for the identification of pathological gamblers (1987)Global prevalence of gaming disorder: A systematic review and meta-analysis (2020)Screening and assessment tools for gaming disorder: A comprehensive systematic review (2020)Measuring inconsistency in meta-analyses (2003)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement (2009)Symptoms of Internet Gaming Disorder in Youth: Predictors and Comorbidity (2018)A meta‐analysis of problem gambling risk factors in the general adult population (2021)Why do People Gamble and Keep Gambling despite Heavy Losses? (1990)Risk Factors for Problematic Gambling: A Critical Literature Review (2008)Associations between loot box use, problematic gaming and gambling, and gambling-related cognitions (2019)Enhancing Attentional Control: Lessons from Action Video Games (2019)A pathways model of problem and pathological gambling (2002)Role of culture in gambling and problem gambling (2004)An effect size primer: A guide for clinicians and researchers. (2009)Adolescents and loot boxes: links with problem gambling and motivations for purchase (2019)The educated mind : how cognitive tools shape our understanding (1997)Spatiality and the New Social Studies of Childhood (2000)The social context of school playground games: Sex and ethnic differences, and changes over time after entry to junior school (2003)Edgework: A Social Psychological Analysis of Voluntary Risk Taking (1990)Performing tourism, staging tourism (2001)National Identity, Popular Culture and Everyday Life (2020)The PHQ-8 as a measure of current depression in the general population (2008)Childhood adversity and neural development: Deprivation and threat as distinct dimensions of early experience (2014)Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders: An Interaction of Person-Affect-Cognition-Execution (I-PACE) model (2016)
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References

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  • 2016Problem gambling worldwide: An update and systematic review of empirical research (2000–2015)702 cited
  • 2013Internet gaming disorder and the DSM ‐5521 cited
  • 2016Prevalence of Adolescent Problem Gambling: A Systematic Review of Recent Research478 cited
  • 2016Early risk and protective factors for problem gambling: A systematic review and meta-analysis of longitudinal studies437 cited
  • 1971Children's Games in Street and Playground.411 cited
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  • 2018Video game loot boxes are psychologically akin to gambling338 cited
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  • 2004The Stubborn Logic of Regular Gamblers: Obstacles and Dilemmas in Cognitive Gambling Research

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201 cited
  • 2010Longitudinal links between impulsivity, gambling problems and depressive symptoms: a transactional model from adolescence to early adulthood176 cited
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