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Adaptive and part-whole training in the acquisition of a complex perceptual-motor skill
6 references·13 citing·42 second hop
Adaptive and part-whole training in the acquisition of a complex perceptual-motor skill (1989)Adaptive and part-whole training in the a…The psychology of training (1975)The psychology of trainingHuman Information Processing: Tutorials in Performance and Cognition (1975)Human Information Processing:…Principles of training (1965)Principles of trainingEffects of task complexity and task organization on the relative efficiency of part and whole training methods. (1963)Effects of task complexity an…The relative efficiency of several training methods as a function of transfer task complexity. (1962)The relative efficiency of se…Training and transfer as a function of component interaction. (1958)Training and transfer as a fu…Understanding the Impact of Training on Performance (2014)Understanding the Impact of T…Basic Learning Processes and Supportive Learning Mechanisms for Taskwork and Teamwork to Control Complex Systems (2014)Basic Learning Processes and …Gamelike features might not improve data (2012)Gamelike features might not i…Effectiveness of Part-Task Training and Increasing-Difficulty Training Strategies (2012)Effectiveness of Part-Task Tr…Review of Research on Computer Games (2011)Review of Research on Compute…Investigating the Impact of Training on Transfer (2011)Investigating the Impact of T…Whole and Part Practice: A Meta-Analysis (2009)Whole and Part Practice: A Me…Interlesson spacing and task-related processing during complex skill acquisition. (1999)Interlesson spacing and task-…A Review of the Literature on Part-Task and Whole-Task Training and Context Dependency (1994)A Review of the Literature on…Designing a Gunnery Training Strategy (1990)Designing a Gunnery Training …Working memory in the acquisition of complex cognitive skills (1989)Working memory in the acquisi…The learning strategies program (1989)The learning strategies progr…Space fortress as an IQ test? Predictions of learning and of practised performance in a complex interactive video-game (1989)Space fortress as an IQ test?…People's conceptions of intelligence. (1981)Reaction Time and Psychometric g (1982)Central Role of g in Military Pilot Selection (1996)The Role of Working Memory in Levels of Situation Awareness (2012)Advances in the Psychology of Human Intelligence (2014)Video games as tools to achieve insight into cognitive processes (2015)Distribution Theory for Glass's Estimator of Effect Size and Related Estimators (1981)Statistical Methods for Meta-Analysis. (1986)Statistical Methods for Meta-Analysis (1988)What's in a Name? The Multiple Meanings of “Chunk” and “Chunking” (2016)Principles of Behavior (1944)New Conceptualizations of Practice: Common Principles in Three Paradigms Suggest New Concepts for Training (1992)The earth is round (p < .05). (1994)Press Pause when you Play (2019)Meta-Analytic Procedures for Social Research (1991)Introduction to Meta‐Analysis (2009)Implementing Lumberjacks and Black Swans Into Model-Based Tools to Support Human–Automation Interaction (2016)Mental Workload: Assessment, Prediction and Consequences (2017)Priming healthcare students on the importance of non-technical skills in healthcare: How to set up a medical escape room game experience (2019)Introduction to Meta‐Analysis (2021)Working Memory (1974)Telling more than we can know: Verbal reports on mental processes. (1977)Individual differences in working memory and reading (1980)The Role of Working Memory in Supporting Drivers’ Situation Awareness for Surrounding Traffic (2010)Quarterly Journal of Experimental Psychology (1948)The Science of Training: A Decade of Progress (2001)Cyberball: A program for use in research on interpersonal ostracism and acceptance (2006)The effects of gamelike features and test location on cognitive test performance and participant enjoyment (2016)Attrition from Web-Based Cognitive Testing: A Repeated Measures Comparison of Gamification Techniques (2017)Validity Threats in Quantitative Data Collection With Games: A Narrative Survey (2018)Games, Motivation, and Learning: A Research and Practice Model (2002)What video games have to teach us about learning and literacy (2003)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)Using Gamification and Serious Games for English Language Learning (2019)The Role of Practice in Dual-Task Performance: Toward Workload Modeling a Connectionist/Control Architecture (1988)An approach to training based upon principled task decomposition (1989)Compatibility and Resource Competition between Modalities of Input, Central Processing, and Output (1983)Toward a triarchic theory of human intelligence (1984)The Effects of an Irrelevant Directional CUE on Human Information Processing (1990)Part-Task Training for Tracking and Manual Control (1985)Feedback in written instruction: The place of response certitude (1989)Feedback Strategies for Interactive Learning Tasks (2007)
this work references cited by second hop

References

  • 1975Human Information Processing: Tutorials in Performance and Cognition961 cited
  • 1963Effects of task complexity and task organization on the relative efficiency of part and whole training methods.198 cited
  • 1965Principles of training154 cited
  • 1962The relative efficiency of several training methods as a function of transfer task complexity.49 cited
  • 1958Training and transfer as a function of component interaction.30 cited
  • 1975The psychology of training25 cited

Cited by

  • 2012Effectiveness of Part-Task Training and Increasing-Difficulty Training Strategies129 cited
  • 2011Review of Research on Computer Games122 cited
  • 1989Working memory in the acquisition of complex cognitive skills82 cited
  • 1989Space fortress as an IQ test? Predictions of learning and of practised performance in a complex interactive video-game75 cited
  • 2012Gamelike features might not improve data61 cited
  • 2009Whole and Part Practice: A Meta-Analysis57 cited
  • 1999Interlesson spacing and task-related processing during complex skill acquisition.54 cited
  • 1994A Review of the Literature on Part-Task and Whole-Task Training and Context Dependency16 cited
  • 1989The learning strategies program

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11 cited
  • 2011Investigating the Impact of Training on Transfer7 cited
  • 1990Designing a Gunnery Training Strategy5 cited
  • 2014Understanding the Impact of Training on Performance4 cited
  • 2014Basic Learning Processes and Supportive Learning Mechanisms for Taskwork and Teamwork to Control Complex Systems1 cited