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Playing in the Past: A History of Games, Toys, and Puzzles in North American Libraries
1 references·16 citing·39 second hop
Playing in the Past: A History of Games, Toys, and Puzzles in North American Libraries (2013)Playing in the Past: A History of Games, …Extrinsic Rewards and Intrinsic Motivation in Education: Reconsidered Once Again (2001)Extrinsic Rewards and Intrins…Playing in the “Third Place”: How Games and Play Are Transforming Public Libraries (2024)Playing in the “Third Place”:…Staff engagement and perceptions of video games in public libraries in Aotearoa New Zealand (2023)Staff engagement and percepti…Study-Aid Books, Workbooks, and IT Equipment as New Materials for School Students in Japanese Public Libraries (2022)Study-Aid Books, Workbooks, a…Playing in Limbo (2022)Playing in LimboPlay where you are (2022)Play where you arePower Up: Games and Gaming in Library and Information Science Curricula in the United States (2020)Power Up: Games and Gaming in…Teaching History With Custom-Built Board Games (2018)Teaching History With Custom-…Power Up: Exploring Gaming in LIS Curricula (2018)Power Up: Exploring Gaming in…Summer 2017 (2017)Summer 2017Sparking and Sustaining Adolescent Learning: Embodied Values, Contextualized Literacies, and Developing Identities at the Public Library (2017)Sparking and Sustaining Adole…Gamification of the library space in foreign countries (2017)Gamification of the library s…The Reign of Children: The Role of Games and Toys in American Public Libraries, 1876–1925 (2016)The Reign of Children: The Ro…Play On: The Use of Games in Libraries (2016)Play On: The Use of Games in …Integrating International Students through the Library Experience (2016)Integrating International Stu…Collections Redux: The Public Library as a Place of Community Borrowing (2015)Collections Redux: The Public…Non-traditional library collections – in digital and other worlds (2014)Non-traditional library colle…Social sustainability: towards some definitions (2004)The role and value of public libraries in the age of digital technologies (2005)The role of public libraries in culture‐led urban regeneration (2013)Udlån af erfaringer (2020)Game On! Recreational Play in the Library (2021)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)What Adolescents Learn in Organized Youth Activities: A Survey of Self‐Reported Developmental Experiences (2003)The effects of parental involvement on students’ academic self‐efficacy, engagement and intrinsic motivation (2009)Student Motivation and Associated Outcomes: A Meta-Analysis From Self-Determination Theory (2021)Apostles of Culture: The Public Librarian and American Society, 1876-1920 (1977)Dependent states: the child's part in nineteenth-century American culture (2006)Huck's Raft: A History of American Childhood (2006)“Book Nerds” United: The Reading Lives of Diverse Adolescents at the Public Library (2019)Understanding Media: The Extensions of Man (1964)The Coming of Post-Industrial Society: A Venture in Social Forecasting. (1974)Theories of the Information Society (2014)Borrowing tools from the public library (2015)Public librarians' perception of their professional role and the library's role in supporting the public sphere: a multi-country comparison (2021)We, the Data (2023)Homo Ludens: A Study of the Play-Element in Culture. (1951)Games, Motivation, and Learning: A Research and Practice Model (2002)Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless. (2006)A Data Driven Review of Board Game Design and Interactions of Their Mechanics (2021)Bringing Them In: Developing a Gaming Program for the Library (2013)Go back to start: gathering baseline data about gaming in libraries (2009)The Fusion of Literacy and Games: A Case Study in Assessing the Goals of a Library Video Game Program (2013)Gamification in Education and Business (2014)The Idea of a Writing Center (1984)Library Anxiety: A Grounded Theory and Its Development (1986)Library Anxiety: A Grounded Theory and Its Development (2015)Making the Case for Play in Academic Libraries (2026)Playing video games: learning and information literacy (2011)The Intersection of Public Policy and Public Access: Digital Divides, Digital Literacy, Digital Inclusion, and Public Libraries (2012)The corrosion of character: the personal consequences of work in the new capitalism (1999)On Being Included (2012)More than a place for social capital creation: Public library as a place for immigrants’ social integration (2024)The hybridisation of public libraries: a comparative study between Helsinki, Oslo and Stockholm (2025)
this work references cited by second hop

References

  • 2001Extrinsic Rewards and Intrinsic Motivation in Education: Reconsidered Once Again1,595 cited

Cited by

  • 2015Collections Redux: The Public Library as a Place of Community Borrowing45 cited
  • 2018Teaching History With Custom-Built Board Games37 cited
  • 2020Power Up: Games and Gaming in Library and Information Science Curricula in the United States11 cited
  • 2024Playing in the “Third Place”: How Games and Play Are Transforming Public Libraries7 cited
  • 2016Play On: The Use of Games in Libraries7 cited
  • 2014Non-traditional library collections – in digital and other worlds7 cited
  • 2016The Reign of Children: The Role of Games and Toys in American Public Libraries, 1876–19255 cited
  • 2022Playing in Limbo3 cited
  • 2023Staff engagement and perceptions of video games in public libraries in Aotearoa New Zealand3 cited
  • 2017Gamification of the library space in foreign countries2 cited
  • 2022Play where you are1 cited
  • 2017Summer 20171 cited
  • 2016Integrating International Students through the Library Experience1 cited
  • 2018Power Up: Exploring Gaming in LIS Curricula1 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 2022Study-Aid Books, Workbooks, and IT Equipment as New Materials for School Students in Japanese Public Libraries1 cited
  • 2017Sparking and Sustaining Adolescent Learning: Embodied Values, Contextualized Literacies, and Developing Identities at the Public Library1 cited