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SpiderCrab and the emergent object
13 references·0 citing·35 second hop
SpiderCrab and the emergent object (2007)SpiderCrab and the emergent objectOutline of a Theory of Practice (2020)Outline of a Theory of Practi…THE QUESTION CONCERNING TECHNOLOGY (2018)THE QUESTION CONCERNING TECHN…Understanding Interaction in Ubiquitous Guerrilla Performances in Playful Arenas (2007)Understanding Interaction in …Outline of a Theory of Practice (2007)Outline of a Theory of Practi…New shapes on the dance floor: influencing ambient sound and vision with computationally augmented poi (2005)New shapes on the dance floor…Games for Actors and Non-Actors (2005)Games for Actors and Non-Acto…Creating common ground: dialogues between performance and digital technologies (2005)Creating common ground: dialo…A Thousand Plateaus: Capitalism and Schizophrenia (1989)A Thousand Plateaus: Capitali…The Reflective Practitioner: How Professionals Think in Action (1985)The Reflective Practitioner: …The reflective practitioner: How professionals think in action (1984)The reflective practitioner: …The Question Concerning Technology, and Other Essays (1977)The Question Concerning Techn…Drama from Ibsen to Brecht (1968)Drama from Ibsen to BrechtHomo Ludens: A Study of the Play-Element in Culture. (1951)Homo Ludens: A Study of the P…Being and Time (1927)The complete works of Aristotle (1954)Feminism and the Mastery of Nature (1996)The Anatomy of a Design Theory (2007)The Theory and Practice of Online Learning (2008)Space and Place: The Perspective of Experience. (1978)On Collective Memory (1992)Ethnography In/Of the World System: The Emergence of Multi-Sited Ethnography (1995)Discourse Analysis as Theory and Method (2002)The Practice Turn in Contemporary Theory (2005)3.2. MARXISM AND LITERATURE (2006)Anthropology as a Kind of Writing (1989)The Cambridge Introduction to Scenography (2009)Satire in an Age of Realism (2010)Machines and Mindlessness: Social Responses to Computers (2000)Gamifying learning experiences: Practical implications and outcomes (2013)The Politics and Poetics of Infrastructure (2013)Bridging Epistemologies: The Generative Dance Between Organizational Knowledge and Organizational Knowing (1999)Knowledge and Organization: A Social-Practice Perspective (2001)Managing the co-creation of value (2007)Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation (1991)Resources, Agency, Achievements: Reflections on the Measurement of Women's Empowerment (1999)Five Misunderstandings About Case-Study Research (2004)Identity and agency in cultural worlds (1999)Games, Motivation, and Learning: A Research and Practice Model (2002)Gamification in theory and action: A survey (2014)Deference, Dissent, and Dispute Resolution: An Experimental Intervention Using Mass Media to Change Norms and Behavior in Rwanda (2009)Critical participatory action research as public science. (2012)Hegemonic masculinity: combining theory and practice in gender interventions (2015)Teaching For Quality Learning At University (1999)Teaching For Quality Learning At University (1999)Design science in information systems research (2004)The Viewer Society (1997)“Why be normal?”: Language and identity practices in a community of nerd girls (1999)Transnational Entrepreneurship: An Emergent Field of Study (2009)
this work references cited by second hop

References

  • 1989A Thousand Plateaus: Capitalism and Schizophrenia22,694 cited
  • 1985The Reflective Practitioner: How Professionals Think in Action21,313 cited
  • 1984The reflective practitioner: How professionals think in action19,752 cited
  • 1951Homo Ludens: A Study of the Play-Element in Culture.6,561 cited
  • 2007Outline of a Theory of Practice5,558 cited
  • 1977The Question Concerning Technology, and Other Essays5,486 cited
  • 2018THE QUESTION CONCERNING TECHNOLOGY1,949 cited
  • 2020Outline of a Theory of Practice1,247 cited
  • 2005Games for Actors and Non-Actors852 cited
  • 1968Drama from Ibsen to Brecht131 cited
  • 2007Understanding Interaction in Ubiquitous Guerrilla Performances in Playful Arenas59 cited
  • 2005Creating common ground: dialogues between performance and digital technologies17 cited
  • 2005New shapes on the dance floor: influencing ambient sound and vision with computationally augmented poi9 cited

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