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Experience with an industry-driven capstone course on game programming
0 references·6 citing·21 second hop
Experience with an industry-driven capstone course on game programming (2005)Experience with an industry-driven capsto…Teaching Reinforcement Learning with Mario: An Argument and Case Study (2021)Teaching Reinforcement Learni…The Accounting Undergraduate Capstone: Promoting Synthesis, Reflection, Transition, and Competencies (2011)The Accounting Undergraduate …Lessons from a course on serious games research and prototyping (2010)Lessons from a course on seri…ABC-Sprints (2010)ABC-SprintsEngagement (2009)EngagementEmphasizing soft skills and team development in an educational digital game design course (2009)Emphasizing soft skills and t…Teaching Introductory Artificial Intelligence with Pac-Man (2010)Andrew Rollings and Ernest Adams on Game Design (2003)Game Design Workshop (2008)Computer games and traditional CS courses (2009)Serious game development as an iterative user-centered agile software project (2011)A framework for incorporating critical thinking into accounting education (1995)Revisiting the benefits of performance-approach goals in the college classroom: exploring the role of goals in advanced college courses (2003)Problem-based learning and self-efficacy: How a capstone course prepares students for a profession (2005)How people learn (2000)Making educational computer games "educational" (2005)Game2Learn (2007)A course on serious game design and development using an online problem-based learning approach (2015)Soft Skills in Software Engineering Technicians Education (2021)Development of intellectual and scientific abilities through game-programming in Minecraft (2022)Serious Games (1970)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)Scratch (2009)Crafting Game-Based Learning: An Analysis of Lessons for Minecraft Education Edition (2020)The role of transportation in the persuasiveness of public narratives. (2000)‘Because it’s boring, irrelevant and I don’t like computers’: Why high school girls avoid professionally-oriented ICT subjects (2007)Games and machine learning: a powerful combination in an artificial intelligence course (2010)
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  • 2009Emphasizing soft skills and team development in an educational digital game design course49 cited
  • 2010Lessons from a course on serious games research and prototyping33 cited
  • 2009Engagement32 cited
  • 2021Teaching Reinforcement Learning with Mario: An Argument and Case Study31 cited
  • 2010ABC-Sprints23 cited
  • 2011The Accounting Undergraduate Capstone: Promoting Synthesis, Reflection, Transition, and Competencies11 cited

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