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Design guidelines for developing customised serious games for Parkinson’s Disease rehabilitation using bespoke game sensors
3 references·1 citing·21 second hop
Design guidelines for developing customised serious games for Parkinson’s Disease rehabilitation using bespoke game sensors (2014)Design guidelines for developing customis…Developing Serious Games Specifically Adapted to People Suffering from Alzheimer (2012)Developing Serious Games Spec…Serious games for health (2010)Serious games for healthGames for a better life (2009)Games for a better lifeDesigning for meaningful social interaction in digital serious games (2020)Designing for meaningful soci…The Naturalistic Action Test: A standardised assessment for everyday action impairment (2002)Flow in games (and everything else) (2007)Using a games console in the primary classroom: Effects of ‘Brain Training’ programme on computation and self‐esteem (2009)A Taxonomy of Serious Games for Dementia (2013)Skill assessment in learning experiences based on serious games: A Systematic Mapping Study (2017)For Whom the Games Toll: A Qualitative and Intergenerational Evaluation of What is Serious in Games for Older Adults (2020)Considerations for the design of exergames (2007)Playing for Real (2008)Exploring the potential of computer and video games for health and physical education: A literature review (2009)Personalized and Adaptive Serious Games (2016)How Gamification Affects Physical Activity (2017)Developing Theory-Driven, Evidence-Based Serious Games for Health: Framework Based on Research Community Insights (2019)Society and the Adolescent Self-Image (1965)The Hawthorne effect: A reconsideration of the methodological artifact. (1984)UCLA Loneliness Scale (Version 3): Reliability, Validity, and Factor Structure (1996)Exergames For Elderly: Social exergames to persuade seniors to increase physical activity (2011)The Social Effects of Exergames on Older Adults: Systematic Review and Metric Analysis (2018)Interventions to reduce social isolation and loneliness during COVID-19 physical distancing measures: A rapid systematic review (2021)Happiness is everything, or is it? Explorations on the meaning of psychological well-being. (1989)Qualitative content analysis in nursing research: concepts, procedures and measures to achieve trustworthiness (2003)From game design elements to gamefulness (2011)
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References

  • 2010Serious games for health200 cited
  • 2009Games for a better life153 cited
  • 2012Developing Serious Games Specifically Adapted to People Suffering from Alzheimer79 cited

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  • 2020Designing for meaningful social interaction in digital serious games42 cited

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