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Game-based learning has the potential to improve the education and performance of engineers and decision makers in the systems engineering field. This paper reviews the arguments for the use of educational gaming, with particular attention to the aspects of game-based learning that are well suited to tackling the complex sociotechnical systems engineering problems that currently are trusted only to experts with years of experience. It also describes the development of an educational game, Space Tug Skirmish, designed to be used as a teaching and research tool for systems engineering core concepts.
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Stored only when both papers are in the corpus — 32 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.