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The mode of production and the visual aesthetic of the digital action cinema represented by Mark Neveldine and Brian Taylor's Crank (2006) and its 2009 sequel, Crank 2: High Voltage (both partially shot on Rollerblades at high speed), represent hypermediation as hypermasculinity. Reflecting the development of visual culture and a historically masculinized relationship with technology, the immersive gamespace created in this model of filmmaking indicates the narrational merging of product and process.
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Stored only when both papers are in the corpus — 7 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.