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Characterising user capabilities to support inclusive design evaluation
5 references·16 citing·45 second hop
Characterising user capabilities to support inclusive design evaluation (2007)Characterising user capabilities to suppo…Engineering Psychology and Human Performance (2015)Engineering Psychology and Hu…Countering Design Exclusion: An Introduction to Inclusive Design (2003)Countering Design Exclusion: …The episodic buffer: a new component of working memory? (2000)The episodic buffer: a new co…Juran's Quality Control Handbook (1990)Juran's Quality Control Handb…Some observations on mental models (1983)Some observations on mental m…Quantifying Exclusion for Digital Products and Interfaces (2020)Quantifying Exclusion for Dig…The challenges in adopting assistive technologies in the workplace for people with visual impairments (2018)The challenges in adopting as…TetraMail: a usable email client for blind people (2018)TetraMail: a usable email cli…BlindSense: An Accessibility-inclusive Universal User Interface for Blind People (2018)BlindSense: An Accessibility-…A comprehensive digital environment for visually impaired students: user’s perspectives (2017)A comprehensive digital envir…Exploring the impact of packaging interactions on quality of life among older consumers (2016)Exploring the impact of packa…Accessible smartphones for blind users: A case study for a wayfinding system (2014)Accessible smartphones for bl…Visualising the number of people who cannot perform tasks related to product interactions (2013)Visualising the number of peo…History of Inclusive Design in the UK (2013)History of Inclusive Design i…Designing inclusive interactions (2013)Designing inclusive interacti…Designing Home Care Reminder Systems: Lessons Learned Through Co-Design with Older Users (2012)Designing Home Care Reminder …User-centred multimodal reminders for assistive living (2011)User-centred multimodal remin…Making it easier for older people to talk to smart homes: the effect of early help prompts (2010)Making it easier for older pe…Designing a More Inclusive World (2010)Designing a More Inclusive Wo…Using disability data to estimate design exclusion (2009)Using disability data to esti…The Development and Evaluation of Performance-Based Functional Assessment (2009)The Development and Evaluatio…Accessible Environments : Toward Universal Design (1991)Partnerships from cannibals with forks: The triple bottom line of 21st‐century business (1998)Cannibals with forks: the triple bottom line of 21st century business (1999)Principles for fostering the transdisciplinary development of assistive technologies (2016)Ten questions concerning inclusive design of the built environment (2016)A review of the methodology and applications of anthropometry in ergonomics and product design (2018)Archives & Museum Informatics (1998)Ability-Based Design (2011)GAWA – Manager for accessibility Wayfinding apps (2017)Mobile device accessibility for the visually impaired: problems mapping and recommendations (2017)Blind-friendly user interfaces – a pilot study on improving the accessibility of touchscreen interfaces (2019)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1956)Working Memory (1974)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1994)The magical number 4 in short-term memory: A reconsideration of mental storage capacity (2001)Working memory: looking back and looking forward (2003)Working Memory: Theories, Models, and Controversies (2011)Qualitative Research Methods (2002)Aware technologies for aging in place: understanding user needs and attitudes (2004)Self determination-based design to achieve acceptance of assisted living technologies for older adults (2016)Ethical adoption: A new imperative in the development of technology for dementia (2018)Understanding Older Adults' Participation in Design Workshops (2020)Qualitative Research Methods (2021)Countering design exclusion (2003)Exploring the design space of robots: Children's perspectives (2006)Inclusive design toolkit (2007)Robotic animals might aid in the social development of children with autism (2008)Developing Joint Attention for Children with Autism in Robot-Enhanced Therapy (2018)Social Research Methods: Qualitative and Quantitative Approaches (1991)Using thematic analysis in psychology (2006)International Statistical Classification of Diseases and Related Health Problems (2014)Introducing the Gamer Information-Control Framework (2020)Design and Evaluation of Accessible Collaborative Writing Techniques for People with Vision Impairments (2022)A Systematic Review of Ability-diverse Collaboration through Ability-based Lens in HCI (2024)Toward a Theory of Situation Awareness in Dynamic Systems (1995)Humans and Automation: Use, Misuse, Disuse, Abuse (1997)A model for types and levels of human interaction with automation (2000)A Classification of Uncertainty for Early Product and System Design (2007)Gerontechnology in perspective (2007)DEFINING QUALITY: ALTERNATIVES AND IMPLICATIONS (1994)Innovation Speed: A Conceptual Model of Context, Antecedents, and Outcomes (1996)Balancing exploration and exploitation: The moderating role of competitive intensity (2005)On looking into the black box: Prospects and limits in the search for mental models. (1986)Conceptual change: A powerful framework for improving science teaching and learning (2003)'It's Reducing a Human Being to a Percentage' (2018)
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References

  • 2000The episodic buffer: a new component of working memory?7,358 cited
  • 2015Engineering Psychology and Human Performance4,985 cited
  • 1983Some observations on mental models1,556 cited
  • 1990Juran's Quality Control Handbook1,384 cited
  • 2003Countering Design Exclusion: An Introduction to Inclusive Design256 cited

Cited by

  • 2013History of Inclusive Design in the UK325 cited
  • 2011User-centred multimodal reminders for assistive living94 cited
  • 2014Accessible smartphones for blind users: A case study for a wayfinding system86 cited
  • 2010Designing a More Inclusive World86 cited
  • 2018The challenges in adopting assistive technologies in the workplace for people with visual impairments49 cited
  • 2018BlindSense: An Accessibility-inclusive Universal User Interface for Blind People44 cited
  • 2012Designing Home Care Reminder Systems: Lessons Learned Through Co-Design with Older Users38 cited
  • 2016Exploring the impact of packaging interactions on quality of life among older consumers37 cited
  • 2009Using disability data to estimate design exclusion36 cited
  • 2013Designing inclusive interactions35 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 2017A comprehensive digital environment for visually impaired students: user’s perspectives34 cited
  • 2018TetraMail: a usable email client for blind people23 cited
  • 2010Making it easier for older people to talk to smart homes: the effect of early help prompts18 cited
  • 2013Visualising the number of people who cannot perform tasks related to product interactions17 cited
  • 2009The Development and Evaluation of Performance-Based Functional Assessment12 cited
  • 2020Quantifying Exclusion for Digital Products and Interfaces10 cited