Problematic Internet use and psychosocial well-being among MMO playersScott E. Caplan, Dmitri C. Williams, Nick Yee2009-08-04articleComputers in Human Behavior449 citationsclosedNo readable copy stored yet — this record is metadata only.Impact of Technology on AdolescentsDigital Games and MediaGambling Behavior and TreatmentsAbstractNo abstract was published for this record.Citations in this libraryStored only when both papers are in the corpus — 449 citations exist upstream.References1985Stress, social support, and the buffering hypothesis.1997Life on the Screen: Identity in the Age of the Internet1998Internet Addiction: The Emergence of a New Clinical Disorder1980The revised UCLA Loneliness Scale: Concurrent and discriminant validity evidence.1992The Aggression Questionnaire.1998Internet paradox: A social technology that reduces social involvement and psychological well-being?1992The Aggression Questionnaire.2001A cognitive-behavioral model of pathological Internet useCited by2014The cognitive psychology of Internet gaming disorder2011Seeking safety on the internet: Relationship between social anxiety and problematic internet use2012Online Gaming Addiction? Motives Predict Addictive Play Behavior in Massively Multiplayer Online Role-Playing Games2012Video Game Addiction: Past, Present and Future2013Self-traits and motivations as antecedents of digital media flow and addiction: The Internet, mobile phones, and video games2014The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents2017Internet gaming disorder, motives, game genres and psychopathology2014The moderating role of psychosocial well-being on the relationship between escapism and excessive online gaming