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From tourist to treasure hunter: a self‐guided orientation programme for first‐year students
2 references·6 citing·23 second hop
From tourist to treasure hunter: a self‐guided orientation programme for first‐year students (2008)From tourist to treasure hunter: a self‐g…Teaching for quality learning at university (2008)Teaching for quality learning…Learning to Teach in Higher Education (2003)Learning to Teach in Higher E…Supporting NHS Nursing Associates: Collaborative Reflections from a Hybrid Library Team (2019)Supporting NHS Nursing Associ…Playful Information Literacy: Play and Information Literacy in Higher Education (2017)Playful Information Literacy:…Cracking induction in health libraries: is there a right way? (2017)Cracking induction in health …Low-Tech Scavenger Hunt Model for Student Orientation (2016)Low-Tech Scavenger Hunt Model…Modifying an information literacy game for outreach events (2015)Modifying an information lite…Hunting for Knowledge: Using a Scavenger Hunt to Orient Graduate Veterinary Students. (2015)Hunting for Knowledge: Using …The Library is Undead: Information Seeking During the Zombie Apocalypse (2010)Learning Through Quests and Contests: Games in Information Literacy Instruction (2011)The promise of academic libraries: Turning outward to transform campus communities (2014)El videojuego como herramienta de alfabetización informacional en estudiantes universitarios (2022)Librarians don't bite: assessing library orientation for freshmen (2004)Scavenger Hunt Assignments in Academic Libraries (2007)Designing effective library treasure hunts: Theory, practice, and framework alignment (2025)Evaluating Training Programs (1956)Evaluating educational interventions for information literacy (2012)SEEK!: creating and crowdfunding a game-based open educational resource to improve information literacy (2014)The reflective practitioner: How professionals think in action (1984)The Reflective Practitioner: How Professionals Think in Action (1985)Gamified learning in higher education: A systematic review of the literature (2018)Homo Ludens: A Study of the Play-Element in Culture. (1951)Information Literacy Competency Standards for Higher Education (2000)Rules of Play: Game Design Fundamentals (2003)A Library Adventure: Comparing a Treasure Hunt with a Traditional Freshman Orientation Tour (2003)Launching the Library Mystery Tour (2006)Aligning assessment with long‐term learning (2006)The ‘digital natives’ debate: A critical review of the evidence (2008)Redefining Internationalization at Home (2015)Enhancing teaching through constructive alignment (1996)Problem-Based Learning: What and How Do Students Learn? (2004)
this work references cited by second hop

References

  • 2003Learning to Teach in Higher Education5,110 cited
  • 2008Teaching for quality learning at university4,907 cited

Cited by

  • 2015Modifying an information literacy game for outreach events11 cited
  • 2016Low-Tech Scavenger Hunt Model for Student Orientation7 cited
  • 2015Hunting for Knowledge: Using a Scavenger Hunt to Orient Graduate Veterinary Students.4 cited
  • 2017Playful Information Literacy: Play and Information Literacy in Higher Education3 cited
  • 2017Cracking induction in health libraries: is there a right way?1 cited
  • 2019Supporting NHS Nursing Associates: Collaborative Reflections from a Hybrid Library Team1 cited

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