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Alfabetización digital para la enseñanza de la arquitectura. Un estudio de caso
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Alfabetización digital para la enseñanza de la arquitectura. Un estudio de caso (2012)Alfabetización digital para la enseñanza …Digital Game‐Based Learning (2015)Digital Game‐Based LearningDigital Natives, Digital Immigrants (2013)Digital Natives, Digital Immi…A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives (2001)A taxonomy for learning, teac…Mediacy: what it is? Where to go? (1997)Mediacy: what it is? Where to…Architectural Graphics Research: Topics and Trends through Cluster and Map Network Analyses (2020)Architectural Graphics Resear…Assessment of 3D Models Used in Contours Studies (2015)Assessment of 3D Models Used …Mixed-methods research: a new approach to evaluating the motivation and satisfaction of university students using advanced visual technologies (2014)Mixed-methods research: a new…Fostering Students' Comprehension of Topographic Maps (2007)Visualization techniques in field geology education: A case study from western Ireland (2009)Modelado 3d como herramienta educacional para el desarrollo de competencias de los nuevos grados de Bellas Artes (2012)Digital Natives, Digital Immigrants Part 1 (2001)Digital Natives, Digital Immigrants Part 2: Do They Really Think Differently? (2001)First year students' experiences with technology: Are they really digital natives? (2008)H. Sapiens Digital: From Digital Immigrants and Digital Natives to Digital Wisdom (2009)Teaching digital natives: Partnering for real learning (2010)Those Who Understand: Knowledge Growth in Teaching (1986)Designing and Conducting Mixed Methods Research (2007)Designing and Conducting Mixed Methods Research (2010)Student motivation assessment using and learning virtual and gamified urban environments (2017)Validation of virtual learning object to support the teaching of nursing care systematization (2017)Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education (2021)What video games have to teach us about learning and literacy (2003)Increasing interest in social studies: Social perspective taking and self-efficacy in stimulating simulations (2008)A meta-analysis of the cognitive and motivational effects of serious games. (2013)The benefits of playing video games. (2013)Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education (2014)Skill assessment in learning experiences based on serious games: A Systematic Mapping Study (2017)Software survey: VOSviewer, a computer program for bibliometric mapping (2009)Interactive overlays: A new method for generating global journal maps from Web-of-Science data (2012)Citation-based clustering of publications using CitNetExplorer and VOSviewer (2017)The Implementing Model of Empowering Eight for Information Literacy (2012)Assembling “Digital Literacies”: Contingent Pasts, Possible Futures (2019)Alfabetización digital en la educación. Revisión sistemática de la producción científica en Scopus (2021)Teaching For Quality Learning At University (1999)A Revision of Bloom's Taxonomy: An Overview (2002)The use of flipped classrooms in higher education: A scoping review (2015)
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References

  • 2001A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives13,929 cited
  • 2013Digital Natives, Digital Immigrants3,238 cited
  • 2015Digital Game‐Based Learning92 cited
  • 1997Mediacy: what it is? Where to go?34 cited

Cited by

  • 2014Mixed-methods research: a new approach to evaluating the motivation and satisfaction of university students using advanced visual technologies97 cited
  • 2020Architectural Graphics Research: Topics and Trends through Cluster and Map Network Analyses8 cited
  • 2015Assessment of 3D Models Used in Contours Studies6 cited

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